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Old 15-11-18, 02:50   #1891
Lwmte
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Another good news!
Long-awaited undo/redo feature will be available soon...

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Old 15-11-18, 03:18   #1892
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Quote:
Originally Posted by Lwmte View Post
Another good news!
Long-awaited undo/redo feature will be available soon...

Nice, nice
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Old 15-11-18, 16:04   #1893
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omg yes
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Old 15-11-18, 19:49   #1894
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awesome!
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Old 20-11-18, 13:24   #1895
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Quote:
Originally Posted by Lwmte View Post
Another good news!
Long-awaited undo/redo feature will be available soon...

Awesome thanks !
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Old 20-11-18, 16:47   #1896
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Thanks for feedback, I see that TE desperately needs undo function

Testing coming along nicely, you will get much more advanced undo than in winroomedit. In winroomedit, you could only undo geometry/texturing actions, also it failed badly on undoing portal creation. In TE you'll be able to undo not only geometry/texturing actions, but also object placement/moving, portal/trigger creation and room movement. Although there will be still non-undoable actions, such as room/object property change, room/trigger/portal deletion and advanced actions such as room rotation, mirroring and copying.
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Old 21-11-18, 05:13   #1897
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I converted the project I'm working on to TRNG, and it made the fog bulbs stop working, as well as when applying new textures, they don't come out properly. They come out weirdly stretched. Why would this be?
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Old 21-11-18, 08:28   #1898
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Fog bulbs aren't working at all or have wrong color? Are you using old TRLE-like setup with flipeffect 28?

I am not sure what you mean for "textures weirdly stretched". Can you provide a screenshot, like expected vs. result?
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Old 21-11-18, 16:27   #1899
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Is there a way to get quicksand to have wave effects? None of the values seem to do anything different.
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Old 22-11-18, 15:26   #1900
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How do I change the lighting of an objects/static in this new update?
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