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Old 12-02-17, 02:18   #271
ESCachuli
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I wanted to ask something like this but I was afraid of the answer.
It looks amazing. I hope you decide to make a functional 1st person optional mode.
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Old 12-02-17, 02:41   #272
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That is very cool! You should totally implement camera controls with mouse movement, including the ability to turn around (ex. American McGee's Alice). Honestly, with those type of controls will make TR feel more natural and fluid.
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Old 12-02-17, 04:39   #273
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^Sounds interesting but personally, I'd like it if there was at least an option to keep the original controls if sth like that gets implemented .
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Old 12-02-17, 05:02   #274
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It seems that the local wildlife are more aquatic than we thought.



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Old 12-02-17, 11:26   #275
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+1 for making first person optional if possible. This video is very convincing.
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Old 12-02-17, 11:31   #276
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Quote:
Originally Posted by Zebra View Post
^Sounds interesting but personally, I'd like it if there was at least an option to keep the original controls if sth like that gets implemented .
This.
For both the first person shooter and the mouse controls.
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Old 12-02-17, 12:06   #277
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Originally Posted by jackraider View Post
That is very cool! You should totally implement camera controls with mouse movement, including the ability to turn around (ex. American McGee's Alice). Honestly, with those type of controls will make TR feel more natural and fluid.
Problem is Lara's turn speed is fixed, so I don't know how could it work.
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Old 12-02-17, 12:45   #278
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Quote:
Originally Posted by ESCachuli View Post
Problem is Lara's turn speed is fixed, so I don't know how could it work.
You mean her turn while standing animation is fixed? Because when she's running (or walking) there isn't really a turning animation, or is there? Only her model bends over to the side a bit and is rotated, I can imagine that can be accelerated.
Since the engine is written from scratch I bet her turn animation can be accelerated, although there's the question of how would it look. Possibly it would make her wobble to the side funnily whenever moving the mouse left or right


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[youtube/]Vanew3gtFyM[/youtube]
Ah, this one. I always thought this is from a series of early builds that were scrapped and restarted, although admittedly it could be one that was actually kept and evolved into the engine as we know it today.
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Old 12-02-17, 12:51   #279
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You mean her turn while standing animation is fixed? Because when she's running (or walking) there isn't really a turning animation, or is there? Only her model bends over to the side a bit and is rotated, I can imagine that can be accelerated.
Since the engine is written from scratch I bet her turn animation can be accelerated, although there's the question of how would it look. Possibly it would make her wobble to the side funnily whenever moving the mouse left or right




Ah, this one. I always thought this is from a series of early builds that were scrapped and restarted, although admittedly it could be one that was actually kept and evolved into the engine as we know it today.
I meant standing, but running is fixed too. The only problem would be that it isn't faithful to the originals, but that's on XProger to decide hahahahaha. I don't really have a problem on having certain alterations, specially if they are optional.

In fact, I would even love to have manual aiming like the newer games, as the combat has always been, IMO, the blind spot in the classics xD
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Old 12-02-17, 12:59   #280
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I don't understand... Her turning speed is only fixed in the original engine. Elsewhere it can be adjusted and since this a new engine written from the ground up it's hardly a problem. There is no animation for her turning when she running, it's just her model getting rotated (which again, can be modified). When she's standing she does have this stepping from foot to foot animation, so this would look odd if it was just sped up, and if it wasn't sped up it wouldn't match her turning speed (which would now be controlled by the mouse speed, not the engine).

Still, it can be done this way: depending on the speed and acceleration of the mouse movement, increase the speed of Lara's foot-to-foot turning animation. This would be a very rough solution, since fast movement of the mouse would make this look hilarious.

The proper way would be to develop a whole system to animate her rapid turning around while standing, all with appropriate conditions for mouse movement speed and acceleration.
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