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Old 23-05-18, 12:59   #871
XProger
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Quote:
Originally Posted by Dustie View Post
What model is the Dell laptop you're using and do you recommend it? And the keyboard on the right?
I use Dell XPS 13, since 2015, all is ok 8)
Keyboard on the right side is Rapoo E9090P, but it's too noisy, not recommended.
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Old 24-05-18, 22:35   #872
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Ah, too bad, it looked very promising. Sorry 'bout the offtop
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Old 29-05-18, 11:13   #873
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Num... what?

Ok, I'll add full keyboard support
(Numeric 0)

Great thanks so much

(I hate small keyboyed keyboard)
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Old 31-05-18, 03:28   #874
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Now you can play OpenLara on NES or SNES Mini platform, if you have it 8)
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Old 31-05-18, 04:18   #875
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That's pretty awesome! Especially with multiplayer.

I though those systems couldn't handle 3D graphics.
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Old 31-05-18, 04:34   #876
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I though those systems couldn't handle 3D graphics.
Me too :)
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Old 31-05-18, 07:00   #877
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Wow, if we could have it in ps4 it would be just perfect.

Maybe the web can work on ps4?? Idk.
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Old 31-05-18, 09:06   #878
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Wow, if we could have it in ps4 it would be just perfect.

Maybe the web can work on ps4?? Idk.
As I know, onĺy Xbox One support WebGL in the browser and OpenLara works there. At work I use PS4 devkit, but I can't use it for project by NDA reason. But! Yesterday I heard news about successfully hack for PS4 and now we need just wait for homebrew scene grows :)
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Old 31-05-18, 18:23   #879
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Thumbs up Enemy AI

I just read through all 88 pages of this post and i'm proud of the effort put in this project thus far.

Question is, regarding enemy AI, is it gonna be close to the original native AI that was in the original game or is it gonna be improved greatly?

Example: in original, the bear charges at you, pushes you into a corner and pins you there, bear still in run animation.
In improved version, bear pins you in corner then goes to Standing / maul animation which takes about as much damage as the lion's bite, then after you die, the bear returns to all fours then feasts on her body.

Keep up the awesome work!!
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Old 31-05-18, 18:28   #880
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^ I don't think that's possible without adding new animations to the enemies, which is not the goal of this project.
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