10-12-20, 20:18 | #30291 |
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10-12-20, 20:40 | #30292 |
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10-12-20, 21:02 | #30293 |
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^ You say that like 2 years is a long ass time between games.
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10-12-20, 21:37 | #30294 |
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Honestly I wish they took more time to make games, that way they could make the best games possible.
Just think of Shadow, it clearly wasn't completely ready at launch, it needed more polishing; so 3 years is not enough time to make a great game in every aspects. |
10-12-20, 22:28 | #30295 | |
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Quote:
not every game has to have huge hubs and millions of side missions |
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12-12-20, 21:58 | #30296 | |
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Quote:
Sure you could have a game that is around 10-15 hours to beat the main story, but imho Tomb Raider needs to have bigger maps. Just imagine an open world game with countless interesting caves and tombs to explore filled with puzzles and things to discover. Think the Witcher 3, but on a smaller scale. A lot smaller. Last edited by AimlessThunder; 12-12-20 at 22:00. |
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12-12-20, 23:04 | #30297 |
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13-12-20, 02:29 | #30298 |
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Joined: Dec 2013
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Pls it was a whole reboot after underworld and within 2 years we knew about tr2013 from the gameinformer magazine now it's been the longest wait ever in the history of the franchise and counting. Just announce something i dont mind if it takes 5 years again for the release
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16-12-20, 22:34 | #30299 | |
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Joined: Jan 2009
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Quote:
Just because the game hasn't been announced yet does it mean TR is on a hiatus |
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17-12-20, 11:15 | #30300 | |
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They also need to have more collectibles and bottomless inventory as it would give the player an incentive to explore and look for items. I would much rather have more collectibles that do not respawn than Lara saying 'all full-up' over and over. Last edited by RAID; 17-12-20 at 11:17. |
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