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Old 10-07-20, 16:27   #1
frankky
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Default How to remove an object from the wall with the crowbar

Hi everyone

Question: is there anyone who knows how to detach an object (Puzzle8) that I put on the wall with the Crowbar?

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Old 10-07-20, 17:12   #2
Titak
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Quote:
Originally Posted by NG-Center OCB List
0 = the object is on the floor (pickup in an old stylee)
1 = the object is `hidden' (Lara plays a stick hand in wall type animation)
2 = the object is attached to a wall (Lara has to use the crowbar)
3 = the object is on a high pedestal
4 = the object is on a low pedestal
64 += Add 64 to any of the above if you want the item activates a pickup trigger.
128 = Set unlimited ammo, it works for all ammos execpt UZI
256 = Set pickup for mirror puzzle, see Coastal with crossbow.
So in your case, 2 in the OCB of the puzzle-item.
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Old 11-07-20, 08:44   #3
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Quote:
Originally Posted by Titak View Post
So in your case, 2 in the OCB of the puzzle-item.
Hi Titak

I put OCB = 2 to the Puzzle_Item8 object as from the list you sent me, but in the game Lara does not perform any animation, says: "NO"

Question: what is still missing?

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Old 11-07-20, 09:07   #4
Krystian
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What's missing is the crowbar, Lara has to have it in inventory first. She does not have it by default so you first have to place it somewhere for the player to pick it up.
Or use the TRNG script if you want it to be in the inventory from level start:
Code:
Equipment= CROWBAR_ITEM, 1
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Old 11-07-20, 09:21   #5
frankky
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Quote:
Originally Posted by Krystian View Post
What's missing is the crowbar, Lara has to have it in inventory first. She does not have it by default so you first have to place it somewhere for the player to pick it up.
Or use the TRNG script if you want it to be in the inventory from level start:
Code:
Equipment= CROWBAR_ITEM, 1
Hello
the problem is very strange because I think I did everything right.

1 ) Lara takes the crowbar and is in the inventory
2 ) I have OCB = 2 to the Puzzle_Item8 object (in my case)
3 ) N 419 is present in the animation of Lara


In the game Lara does not perform any animation.


I am sending you a video: https://www.sendspace.com/file/j6iqfv

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Old 11-07-20, 09:36   #6
Krystian
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Check that the OCB code 2 is actually present in the wall pickup. You should press ENTER once you type OCB code to make sure that it will "stick" to the object, just clicking OK is not enough.
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Old 11-07-20, 09:42   #7
frankky
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Quote:
Originally Posted by Krystian View Post
Check that the OCB code 2 is actually present in the wall pickup. You should press ENTER once you type OCB code to make sure that it will "stick" to the object, just clicking OK is not enough.
The object attached to the wall at OCB = 2 checked
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Old 11-07-20, 13:36   #8
SSJ6Wolf
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The pickup should be designed to be taken with a crowbar. It needs a certain animation.
In other words, the object should appear on the wall immediately when placed On a square. If you are moving the item away from the center, it will prevent Lara from using it.
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Old 11-07-20, 14:11   #9
frankky
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Quote:
Originally Posted by SSJ6Wolf View Post
The pickup should be designed to be taken with a crowbar. It needs a certain animation.
In other words, the object should appear on the wall immediately when placed On a square. If you are moving the item away from the center, it will prevent Lara from using it.
Forgive me but I did not understand, I also tried with a BIGMEDI with OCB = 2 but in the game Lara does not take the object with the Crowbar.

If you take a look at the video at the previous link you will see what happens.

I think I tried them all.

Question: do you have a solution?

Note: Lara 's animation using the Crowbar is number 419, can you confirm it?

Note: I placed the object first on the sector and then moved it on the wall.

Last edited by frankky; 11-07-20 at 14:14.
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Old 11-07-20, 14:15   #10
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Quote:
Originally Posted by frankky View Post
Note: I placed the object first on the sector and then moved it on the wall.
This is the issue. You must not move the object after placing it. If the object is set up properly then it will not need to be moved. By default the bigmedi is not designed to be taken from the wall.
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