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#291 |
Relic Hunter
Join Date: Jan 2006
Posts: 6,740
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Any idea what may be causing me to have a black inventory? I recall installing tomb5p some time back and it was fine. Installed toast night but can't seem to get a translucent inventory (tried different resolutions etc. Mono screen setting)
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#292 |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,472
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Make sure the texture bit depth you choose matches the resolution bit.
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#293 |
Relic Hunter
Join Date: Jan 2006
Posts: 6,740
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Oh what the hell I swear I checked that twice. Thankyou!
![]() May i ask a question - do you have the RGB values for the TR5 inventory colour? Over the years I have tried numerous values for it for TREP etc but could never quite get the right time and shade. Last edited by mizuno_suisei; 24-05-23 at 04:46. |
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#294 |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,472
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it is 0xFFFFFF80
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I like cats |
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#295 | ||
Relic Hunter
Join Date: Apr 2009
Location: Perú
Posts: 8,877
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Quote:
I am not sure whether it will be possible to load the shadow meshes individually from its own file or if each level where it's missing has to be modified separately. The 'injection' solution (à la barefoot.sfx) seems more appealing, since it could be applied to TLR as well. On another note, the saved game files have stopped being compatible with the save and position editors. This is only a minor inconvenience though. |
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#296 |
Hobbyist
Join Date: May 2023
Posts: 2
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Hey all. I was just wondering what the status was or if there is even going to be a release for DX9.
I have been trying to dig into getting the classic TR games to work with RTX remix but the issue is that the current versions of direct x7 and lower to dx9 wrappers do not really work and if the application is using a DX9 API then it needs to be using a fixed function pipeline. I tried with TR2main but I remember reading from the dev himself that the dll is pretty delicate which shows as the game will crash on boot. |
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