![]() |
![]() |
#1 |
Hobbyist
Join Date: Dec 2017
Posts: 56
|
![]()
Hello,
could someone tell me if TR2Main is still developped? There is no change on Github since september 2022.
__________________
Playing Tomb Raider on Linux |
![]() |
![]() |
![]() |
#2 |
Historian
Join Date: Jan 2010
Location: Russia
Posts: 381
|
![]()
Hey! Development was put on hold for personal reasons. There are plans to resume it. Also there are still some changes not pushed yet to the repo.
__________________
To seek. To learn. To do. (C) Quest for Glory |
![]() |
![]() |
![]() |
#3 |
Hobbyist
Join Date: Dec 2017
Posts: 56
|
![]()
Good news, thank you for your answer.
__________________
Playing Tomb Raider on Linux |
![]() |
![]() |
![]() |
#4 | |
Explorer
Join Date: Jul 2018
Location: Serbia
Posts: 826
|
![]() Quote:
I've been reading this issue/feature request and Arsunt said that loading external textures is now implemented https://github.com/Arsunt/TR2Main/issues/11 I want to test it with the iOS texture pack but I am not sure how to build the tool myself. And the old google drive link I used for development builds hasn't been updated since 2021. |
|
![]() |
![]() |
![]() |
#5 | |
Historian
Join Date: Jan 2010
Location: Russia
Posts: 381
|
![]() Quote:
__________________
To seek. To learn. To do. (C) Quest for Glory |
|
![]() |
![]() |
![]() |
#6 |
Explorer
Join Date: Jul 2018
Location: Serbia
Posts: 826
|
![]()
Thank you for the texture pack! I just tried it and it worked perfectly fine.
I also attempted to learn how to compile a GitHub project on my own using Git For Windows and GCC from MinGW and Code::Blocks but sadly both things failed. Using GCC to compile .cpp kept complaining about undefined references. I assume it's because I have to link all of those .h and .cpp from various directories, but I have no idea how to do that. As for Code::Blocks, it always kept crashing when I tried to build the .cbp and I have no idea why. Regardless, I am hijacking a thread now so I apologize. Looking forward to your return to this project to see what more goodness you can give us in TR2! |
![]() |
![]() |
![]() |
#7 | ||
Historian
Join Date: Jan 2010
Location: Russia
Posts: 381
|
![]() Quote:
Quote:
__________________
To seek. To learn. To do. (C) Quest for Glory |
||
![]() |
![]() |
![]() |
#8 |
Explorer
Join Date: Jul 2018
Location: Serbia
Posts: 826
|
![]()
Still not working for me. Code::Blocks just keeps crashing whenever I try to build it regardless of whether I chose DX9-Release or DX5-Release.
A couple of questions though: 1. Do I have to get Tortoise for just building the project? Since I already have Git for Windows can't I just use git clone https://github.com/Arsunt/TR2Main.git TR2Main instead? 2. Not really sure what the point of DX7_SDK is. Can't install it on Windows 10 no matter what compatibility I use, and it doesn't seem to appear in the dropdown menu in Code::Blocks either. 3. The URL to download MinGW in Step 11 is no longer valid. I instead have downloaded MinGW-w64 10.0.0 (UCRT) Win32 from here: https://winlibs.com/#download-release I assume that's the same thing because I have those exact same exe files from step #20 4. As I already said I don't have "Release" but DX9-Release, DX9-Debug, DX5-Release and DX5-Debug instead. Tried them all and the IDE just crashes each time when I click Build. No error message that I can find or any log of the sort. 5. Code::Blocks that I downloaded is "codeblocks-20.03-setup.exe", maybe I should have downloaded another one instead cause I see there are multiple download links? Last edited by UroshUchiha; 24-04-23 at 16:36. |
![]() |
![]() |
![]() |
#9 |
Hobbyist
Join Date: May 2023
Posts: 2
|
![]()
In regards to the DX9 compiler, I remember you saying that you will be releasing a version of TR2main with everything integrated into the exe.
Is it possible to also release a version using a fixed function pipeline or with no shaders? This is provide RTX remix maximum compatibility. |
![]() |
![]() |
![]() |
#10 | |
Golden
Join Date: May 2005
Location: Austria
Posts: 6,718
|
![]() Quote:
I just built it from scratch. It seems to have worked, because I got a TR2Main.dll in the end and the game did not crash with it ![]() These are the links I used: * Code Blocks: https://www.fosshub.com/Code-Blocks....0.03-setup.exe * Compiler: https://github.com/brechtsanders/win...-11.0.0-r3.zip * Configuration DX5-Release (for the DX9-* ones you'll need to have the DirectX 9 SDK installed) Everything else is the same from the manual. If you know how to use Git/GitHub you won't need tortoiseGit - you can use whatever tool you want. The DX7_SDK is not meant to be installed, but simply unpacked. The project will find the dependency automatically, as long as the DX7_SDK folder resides next to the TR2Main folder. I hope this helps.
__________________
~ Die Welt? Ein Tor. Zu tausend Wüsten, stumm und kalt. ~ Last edited by ANoDE; 30-05-23 at 18:04. |
|
![]() |
![]() |
![]() |
Thread Tools | |
|
|