14-07-21, 09:12 | #911 | |
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I have 0 knowledge about the eye animations but I remember someone saying that it would be hard to include them. As for the other enemies, maybe? I haven't checked really and I want to focus on getting my mod done before experimenting with other stuff too much. |
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14-07-21, 13:49 | #912 | |
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From what I understand about the eye movements, Core physically disabled them in every single level (except that one instance at the end of the game while talking to Karel).
I've heard it would actually be possible to restore them by someone with the know-how, but they'd have to go inside of every single level and change it for every single person in the game for every scene, not just for Lara. So it'd be a lot of work for one person to do alone. Quote:
It sort of makes sense though. They had to put something there I suppose besides hundreds of health items. Plus you could potentially break certain events having ammo too early, like the police in Derelict Apartment Block. Last edited by Jathom95; 14-07-21 at 15:25. |
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14-07-21, 16:48 | #913 |
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So in the retail version we get an empty mv-9 gun in the first level, the prima guide version mentions one of the dual weapons in derelict apartment block. One of the documents published by Ash mentions the cutscene of Lara losing her desert ranger in the club, it was deleted once they decided to add weapons to previous levels.
We know that at some point Lara coild buy (lethal?) weapons from Daniel Rennes in his pawnshop (let’s not count the scrapyard because as far as we know the level was scrapped in the concept stage and it was Anton Gris, the gym trainer, who would sell weapons to Lara, Daniel only had the maps and explosives) But if we’re going back that far back in development… …One of Murti’s documents mentions that the first leathal weapon would have been the one she finds in her return to Von croy’s apartment. That means no shotgun in tomb of ancients. My question is, if someone was to mod the game and change the pickups and remove the early weapons, how far could the player go without lethal weapons? |
14-07-21, 17:23 | #914 | |
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14-07-21, 17:28 | #915 | |
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We know that they intended to have a much bigger focus on stealth elements than previous games so it does make sense that Lara wouldn't have had much access to weapons early on. Even what you mentioned about Von Croy's Apartment. Remember that Louvre Galleries was originally intended to be a pure stealth level where if Lara was caught she'd be moved to a holding cell and have her weapons taken away from her. Even some of the other pickups she had at that point. That's the reason the extra crowbar behind the locked door in that level is there. It was meant to give her access to it again if she lost it through that event, I believe. |
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14-07-21, 18:47 | #916 | ||
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14-07-21, 18:58 | #917 |
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I always tought it was added, because the first level originally could be completed without it, if you did complete it without it, you wouldn't be able to progress trough the Louvre. (since there's no alternative way) So they made the level failsafe.
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14-07-21, 19:05 | #918 | |
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It was probably for both reasons. If it either got taken away, or you completed Parisian Backstreets without it before it became mandatory to complete the that level. Last edited by Jathom95; 14-07-21 at 19:07. |
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14-07-21, 19:27 | #919 |
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More unused Kurtis footage.
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26-07-21, 22:06 | #920 |
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Found this little thing on AoD PS2 version:
It feels like a bug, but I don't know... kinda weird |
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