11-08-19, 14:41 | #11 |
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Posts: 537
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11-08-19, 15:50 | #12 |
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Joined: May 2008
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14-11-20, 07:32 | #13 |
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Joined: Jul 2007
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IUFRYGFHSUHDFDFSHDDKJSACRORIVRENETYVUJKVYEYEJTUYBE TUESFHYYYYYYYYYYYYYYYYYY |
17-11-20, 20:24 | #14 |
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Joined: May 2009
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Numbers....
Workflow goes something like this:
1.WAD creation. 2.Texture Tiles. 3.Geometry that is my original and/or random refurbishing of Core Design's rooms from TR's 1-5 and the Gold's. Room connections as well. 4.Texturing, Static mesh placement and lighting. 5.Object placement, nullmesh placement (A.I., effects, etc.) and triggers. 6. Constant testing like GlaDOS from Portal. 7. Release, if I don't end up pulling a "dinne" as shown in the opening post. Last edited by GameGlitcher77; 17-11-20 at 20:27. Reason: Added "dinne" comment |
18-11-20, 14:38 | #15 |
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Joined: Nov 2019
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1) create rooms
2) texture rooms 3) Decorate them and put any key items, levers, keys etc 4) level testing and fixing if required 5) Release |
18-11-20, 17:56 | #16 |
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Joined: Feb 2009
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1) Have ideas for ~15 years
2) Build some of them 3) Finish NOTHING 4) Repeat |
18-11-20, 18:03 | #17 |
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19-11-20, 12:47 | #18 |
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I've deleted several posts that are off topic.
If you are unhappy with moderation decisions, contact a moderator, but you may not discuss them on the board. |
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