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#1111 | |
Golden
Join Date: Mar 2018
Location: New Zealand
Posts: 3,452
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__________________
“Well, this is a tomb. I'll make them feel at home.” |
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#1112 | |
Tomb Raider
Join Date: Mar 2013
Location: Portugal
Posts: 11,538
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I get it where you're coming from about the skills, but arrow crafting and management is pretty interesting IMO |
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#1113 | |
Professor
Join Date: Nov 2017
Location: England
Posts: 3,362
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Hopefully skills don't go backwards even further. For example the Eye for Detail skill which glows challenge items in SI was something you had by default in TR9, but was taken out and added in as an unlockable skill in Rise. Similarly the Deeper Pockets skill in TR9 devolved into having different pouches for each weapon type you have to craft. What a con. There are already way too many skills in Rise as it is. In fact, it would have been better for the challenge tomb skills to just be on the skills tree if I wanted, where the reward for optional tombs was just a stack of XP and gear like TR9, which I can put towards what I want - so another weird step backwards was taken in this regard for Rise. |
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#1114 | |
Tomb Raider
Join Date: Mar 2013
Location: Portugal
Posts: 11,538
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I kill some guys with arrows, and she retrieves bullets from them. |
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#1115 |
Explorer
Join Date: Aug 2015
Location: Toronto, Canada
Posts: 904
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#1116 |
Professor
Join Date: Mar 2018
Posts: 3,162
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forum is intense today
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__________________
Proud Rebooter |
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#1117 |
Relic Hunter
Join Date: Nov 2016
Posts: 5,801
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#1118 |
Legend
Join Date: Feb 2009
Location: Yamatai Island Gender: Prince
Posts: 36,946
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Does anyone know where I can find that "Night" version of the render? I saw someone post it here a few days ago.
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#1119 |
Golden
Join Date: May 2007
Location: Spain
Posts: 5,769
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#1120 | |
Archaeologist
Join Date: Aug 2014
Location: Brazil
Posts: 1,442
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__________________
“Isn’t that what it’s all about? Why we dig up the past? To understand it.” |
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