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#111 | |
Archaeologist
Join Date: May 2011
Location: Kent, England
Posts: 2,381
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Bear in mind that Hall of Demetrius is being skipped by ALT (advanced look triggering), which then transitions into the drop. I don't think the ALT influences the drop trick but I cannot be sure. I'm also not sure of the timing of which looks to be some buffered inputs into what's probably a frame perfect grab. I tried it myself but without knowing the correct timing/inputs I wasn't able to replicate. I cannot find any prior discussion on discord either.
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IronFistLaw75 |
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#112 |
Explorer
Join Date: Apr 2010
Location: Red China
Posts: 547
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^ Thanks a lot.
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#113 |
Archaeologist
Join Date: Apr 2006
Location: NW London
Posts: 2,079
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I just don't get that YT video, how LC is at a point where she can drop straight down into the water rather than bounce off the far wall.
When she jumps the moment she hits the imaginary horizontal exit line across the fall the PC game starts loading Coastal Ruins. When control is returned, whether she's jumped off backwards or towards a corner or wherever, the position she is in is back to a centralized one. She falls down hitting her head, I think, on the far wall then dropping straight down to the sloped surface below where she receives the fall damage. It is too late to do anything. Why using the side jump I describe produces different fall damage I have no idea but it does. You'd think if it was a straight drop into the water you'd just need to jump or dive from a position back from the edge but, as said, it doesn't work like that. LC is being re-positioned when the Coastal Ruins is reloaded. The YT guy is using glitches anyway, in that case to avoid the Von Croy's henchmen fight. I'm not doing that. Is the 'trick' perhaps something to do with it being unusual save position because of the glitch used to get there? |
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#114 |
Inactive
Join Date: Mar 2008
Location: UTOPIA ( ͡° ͜ʖ ͡° )
Posts: 32,960
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I'm now starting City Of The Dead and I kinda prefer the background noises as opposed to the ambience in the final version
https://www.youtube.com/watch?v=e3kcTsaOPO0 1:19:36 (strongly dislike this youtube channel but cant find other beta videos of this level anywhere else) |
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#115 |
Professor
Join Date: Aug 2011
Location: New York
Posts: 3,488
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How did you like Alexandria?
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#116 |
Inactive
Join Date: Mar 2008
Location: UTOPIA ( ͡° ͜ʖ ͡° )
Posts: 32,960
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Is Alexandria supposed to function like a hub? Its a beautiful location. I enjoyed making my way out and entering back in to meet up with Jean Yives and have him update me with information he's gathered.
This was also a pretty neat find |
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#117 |
Hobbyist
Join Date: Feb 2023
Posts: 4
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I haven't played this game since I was maybe 8 with my dad, mainly because I'm still terrified of the games and ESPECIALLY this one because of the skeletons and mummies. I have now started replaying the games for the first time at 29 (1 on openlara, then 3, then 4, planning on playing 2 and 5 after).
(Do other people still feel scared playing these games, or do I just have childhood trauma? ![]() I started this one with low expectation, seeing people ranking it very low, but DAMN! I love this one so much so far (just started Cairo). I like puzzles and exploring, and I don't like combat (would love an option to just play the games enemy free), so this one is apparently right up my alley. The skeletons and mummies still terrify me though. I love the atmosphere, lighting and puzzles. I have used a walkthrough in some spots, because I'm terribly impatient (like the hook and stick puzzle, and the moving the lantern). I honestly don't get why people seem to hate this game on reddit and youtube. I'm looking forward to playing Chronicles as well. I remember loving the Ireland levels as a kid (even though they were nightmare-inducing as hell), and after seeing people ranking those levels at the bottom I'm interested to see how I feel about them today. |
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#118 | |
Hobbyist
Join Date: Aug 2017
Posts: 54
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#119 |
Hobbyist
Join Date: Dec 2019
Posts: 70
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My problem with TLR is that it's too damn long. It wears out its welcome long before it's over. People complained about Legend being too short, but y'know what? Give me that any day, at least it left me wanting more.
I will give it up for the art design, though. The game is gorgeous, especially on a PC where the textures and light sourcing really shine. And I also liked how Lara's mouth finally moved in cutscenes. |
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#120 |
Archaeologist
Join Date: Apr 2006
Location: NW London
Posts: 2,079
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A game can't just be too long IMHO.
A game like this which has, within its limits, new and interesting locations, puzzles and/or a great mix of gameplay doesn't get old. A game without any these things or just a bare minimum of good ideas, endlessly repeated, as I have had the misfortune to experience over the years many times, can become annoying, literally within a few hours. That never happened for me with TR4. There are specific areas where they've clearly 'phoned in the gameplay either with over-simplistic puzzles or level design that is not up to the same imaginative standard as the rest of the game. Of course there is, some, just about forgivable, repetition as well of deeply annoying elements like the locusts and scarabs. It also depends how you play it too. An epic action-adventure game shouldn't be consumed in one sitting, it is something you want to last for days, even weeks. If it doesn't last me at least a week I always feel short changed. TR4 ticks all the boxes for me in terms of that entertainment value. It was only those elements mentioned, the unavoidable triggering of invulnerable insects swarms, that made the areas where they occurred outstay their welcome for me in TR4. They repeated that mistake with the bats in the far, far shorter, IMHO, least good of the old classics, TR5. You can blame it by going back to TR3, where this sort of gameplay was presaged by the overlong stream of hornets in the City Of Tinnos. But in that case it was a new idea but by the time they got to TR5 they must have known how annoying many players found this type of gameplay. So by TR5 there was no excuse for reusing it. Last edited by fallenangle; 24-02-23 at 00:54. |
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