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#391 |
Historian
Join Date: Aug 2010
Location: Germany, Cologne
Posts: 420
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Seems to me as if the old "Fog Bulb Flippeffect" doesn't work under the new TRNG 1.3.... Engine.
Code:
; Set Trigger Type - FLIPEFFECT 28 ; Exporting: TRIGGER(5:0) for FLIPEFFECT(28) {Tomb_NextGeneration} ; <#> : OldFlip. Set the RGB color for the fog bulbs to the <&>value ; <&> : 5] Dark Gray (Red=64 Green=64 Blue=64) ; (E) : ; Values to add in script command: $2000, 28, $5 When I put the old 1.2.27 Tomb_NextGeneration.dll into the folder, the flippeffect works correctly. ![]()
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#392 |
Moderator
Join Date: Dec 2011
Location: Hungary
Posts: 4,779
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I cannot confirm it (with TRNG 1.3.0.3). It works for me, just tried it.
Silly question, but VolumetricFX is enabled? ![]() |
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#393 |
Historian
Join Date: Aug 2010
Location: Germany, Cologne
Posts: 420
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O.K. Then this seems only to happen to me.
Yesterday I refreshed the whole TRNG Engine with a fresh Level Editor and NG Center but the problem remained. I even put the script command ForceVolumetricFX= ENABLED into the script of the Level. Thanks anyway. I will see if I can figure it out somehow. ![]()
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#394 | |
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Join Date: Dec 2011
Location: Hungary
Posts: 4,779
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![]() Quote:
--------------------- Another old bug: If Lara dies on the motorbike, then the last position of the light cone won't be removed off the wall textures. Maybe later, with loading games etc. (Perhaps also true with other vehicle with lights, I didn't tested.) |
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#395 |
Historian
Join Date: Jul 2007
Location: Italy
Posts: 286
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Same here, it worked with 1.2.2.7 but now with 1.3.0.4 (and previous versions) the fog is always black, regardless of how i set the F28 ...
Also Von Croy cutscenes don't work anymore, except for the first one. Maybe there's something wrong with the original tomb4 flipeffects ![]() Last edited by Delta; 28-01-17 at 21:55. |
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#396 |
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Join Date: Dec 2011
Location: Hungary
Posts: 4,779
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After having updated to 1.3.0.4, I can already confirm the fog color bug!
So it must be a 1.3.0.4 bug. Strange, it is not true for me... ![]() Last edited by AkyV; 29-01-17 at 11:49. |
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#397 | |
Explorer
Join Date: Apr 2007
Posts: 720
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Ok I'll check for fog bulb color problem and the palette in ngle.
Anyway I don't understand fine the bug: Quote:
Because other this I don't see what is the weird behavior. ![]() Lara died, the motorbike is yet on and the light did its light cone, it should be normal. About von croy cutscenes, are you talking about the classical angkor cutscenes? |
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#398 |
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Join Date: Dec 2011
Location: Hungary
Posts: 4,779
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I mean, eg. the bike explodes when Lara goes into water. But the light remains, as if the bike were still there.
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#399 |
Explorer
Join Date: Apr 2007
Posts: 720
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#400 | |
Historian
Join Date: Jul 2007
Location: Italy
Posts: 286
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I'm testing a level with a white fog in its beginning, and since i installed the first plugin version it became black, strange that it worked for you
![]() Quote:
I sent you an email with some example files. Last edited by Delta; 29-01-17 at 20:01. |
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