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#241 | |
Inactive
Join Date: Dec 2007
Location: -|Gotham City|-
Posts: 65,665
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#242 |
Tomb Raider
Join Date: May 2009
Posts: 24,034
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Game is primarily set in Chicago
Doesn't really bother me, they can still have varied environments I'm sure Bigger focus on staying hidden, rather than staying in disguise (sounds a lot like Splinter Cell: Conviction so far) Good. This is one thing I wanted them to adapt, not change as it's a staple. If you can still do it then good but I'd rather use more conventional strealth methods as the disguise system was getting really stale by Blood Money . Instinct mode highlights enemies and their patrols through walls, like Arkham Asylum’s detective mode. Not a fan, but I just won't use it. No big scale map screen as in previous games. I don't knwo whether this means you won't have an active map showing targets, VIP, normal people moving about for the whole level like in previous games and you'll be limited to one area that you are in. Which I suppose is more realistic, if slightly annoying. The map was one of the things that did not need fixing IMO. Levels will be divided into checkpoints for the first time. Good. That's really a must these days, I tired of saving every 3 seconds in Blood Money. Some stages will be as large as in old Hitman games, others will be much smaller Well I think this sounds more realistic, no all targets are gonna be on plantation farms, abatoires or sky scrapers. Plot will be more personal to 47, with the Hitman knowing some of his targets. Sounds interesting. 47 and Diana will have new voice actors Boo! But I'll get over it. Hand to hand combat will be involved. It always has been ![]()
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... in my opinion. Last edited by jajay119; 27-06-11 at 10:55. |
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#243 |
Legend
Join Date: Feb 2008
Posts: 35,432
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I am increasingly more reluctant. I really hate some of the things that I am hearing though.
I wonder why they wouldnt rehire David Bateson and Vivienne McKee? They are prolly my favorite voice actors in gaming, and two of my favorite characters :/ Maybe it was creative differences, or something.
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im not a gamer so i dont have any health advice or know anything about diet Last edited by robm_2007; 21-08-11 at 03:18. |
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#244 | |
Historian
Join Date: May 2009
Posts: 321
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hitmanabsolution.tumblr.com :
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#245 |
Tomb Raider
Join Date: May 2007
Location: N/A
Posts: 20,421
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Try to justify it all you want, this is not a Hitman game. Does it look nice? Yes. Does it play well? It appears to. Is is Hitman? From what I've seen, and heard, no.
https://www.youtube.com/watch?v=NWf3dPKYf1E&feature=player_embedded#
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Check out "Checkout: Journey to Employee of the Month!" Last edited by matrix54; 11-10-11 at 03:45. |
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#246 | |
Legend
Join Date: Feb 2008
Posts: 35,432
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I love the attentions to detail regarding the NPCs, like the police's comments to each other, and how they notice if the other person is not in sight or if they didn't respond to what they said. The platforming is also a great inclusion. It makes you more stalkerish and makes you not be seen. I thought the part where the guy takes his weed plant and tries to flush it down the toilet was great. The enemy AI seems very good. Although, from the one line that 47 said, I did not like it. It's not cold or deep enough, but that was only one line. I was wary of this game becoming a SC Conviction type of abortion, but I think that the changes are good. I hope that it is not all like this, though. I still want that freedom, exploration, and killing targets that previous Hitman games had. It's kinda like the TR 2012, it's not like any TR we have ever had, but I still think that it is great looking. |
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#247 |
Tomb Raider
Join Date: May 2007
Location: N/A
Posts: 20,421
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It's still missing that nice piece of Hitman that made the game fun. If the rest of the game is somewhat like the older game, than this was the WORST level to show of for a first gameplay segment. Hitman level design was somewhat artful and delicate in it's layouts and planning - this game, from what we've been shown, seems to lack that. It's streamline.
I, really, hate it when developers tag on optional tidbit that make gameplay easier. It's always that slight chance of me hitting the button and ruining EVERYTHING.
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#248 | |
Legend
Join Date: Feb 2008
Posts: 35,432
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I really loved the level design. How you go from the Library, to the chicken coop, then to the apartment building; there was that tension when there was like 50 cops in the apartment building ![]() I still am wary about this, not as much as I was before when we hadn't really seen anything, but I think it looks acceptable so far. |
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#249 |
Tomb Raider
Join Date: May 2007
Location: N/A
Posts: 20,421
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I don't mean level design, in terms of visuals and gameplay, but the entire entity of it all, down to the most minute details. I'm studying Game Design now - while the level design isn't bad, they took NO CUES WHAT SO EVER from past games.
The major point is how LINEAR the game is. I'm positive they could have kept the majority (not 51%, but a solid MAJORITY) of the gameplay the game, and gotten across the same feeling of the past games. The first level of contracts comes to mind. The guided hand gameplay isn't doing it. The open approach would be much better. When Deus was linear, it felt mroe free than watching this, and no, stealth-or-action isn't freedom, it's a consequence for being loud. Good Game? Yes. Good Hitman game? No.
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#250 |
Legend
Join Date: Jan 2007
Posts: 31,523
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Not really digging the x-ray vision. But the game looks fun and the atmosphere is really good. It might not be much like the past Hitman games, but it does the series some justice. As long as my notoriety (Or lack thereof) affects the gameplay later on, I'm fine with it.
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