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#331 | |
Legend
Join Date: Feb 2008
Posts: 35,432
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Not really, though. I also don't have the games (but I do have a PS2), but it would be nice to have the option to have them all on one disc for a current gen console.
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#332 |
Tomb Raider
Join Date: May 2007
Location: N/A
Posts: 20,421
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I meant to respond earlier, but anywho:
If just seems like pointless killing, for the sake of killing - any and everybody, just because. I know the point is to kill, but there doesn't seem like any real option in doing so, outside of using a gun + fiber wire. Normally, that gameplay was for last resorts, or for fun. Now it's the gameplay as a whole.
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#333 | |
Legend
Join Date: Feb 2008
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You can also use melee weapons and unarmed attacks, outside of the gun and fiber wire options.
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#334 |
Tomb Raider
Join Date: May 2007
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If I remember the unarmed attacks consisted of neck snapping.
If I want a civilians uniform, what's the point of snapping his neck, or beating him with a vase? ![]() Sedating is much more practical.
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#335 | |
Legend
Join Date: Feb 2008
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#336 |
Tomb Raider
Join Date: May 2007
Location: N/A
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yes, it should have options for the play to be as non-lethal as possible, outside of taking out the targets.
This is one of those things that bothers me. Players got overwhelmed with options and complain (a lot of people said it was too hard), so the game play is reduced to the bare bones that players remember fondly. A majority of people, I'm sure, ran around guns blazing to get the job done, and that's fine, but what about those who played the game correctly. I don't want to be fed table scraps. ![]()
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#337 | |
Legend
Join Date: Feb 2008
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#338 |
Tomb Raider
Join Date: May 2007
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While that is true, AI tuning isn't bad, though. In no way, shape or form do I want them to make it easier (unless the difficulty is easy) but fine tuning what's there. Blood Money has a good system.
And I miss having a Weapon Collection. ![]()
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#339 | |
Legend
Join Date: Feb 2008
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I think that they made it "easier" in BM by not making it so erratic.
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#340 |
Tomb Raider
Join Date: May 2007
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I like Silent Assassin, but it's hard to argue about that. Do so much as blink and you get shot at.
![]() But Blood Money being easier wasn't that bad, because the game still retained it's difficulty, and it didn't do any hand holding. Even the tutorial is harder than it should be if you mess up a bit, rather than just throw you at a checkpoint. It think it provided balance - it was hard when it needed to be. Like, the start of the last mission, at the white house. It's hard pushing the random woman, running out, and getting in costume before you get caught. Of course, you can just kill everyone...
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