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Old 01-04-12, 05:45   #331
robm_2007
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I don't own a PS2 or the games anymore. So that's why it would be cool. I wasn't really keen on the HD collections until I got my first one (DMC) and I actually hope my favorite series get collections that I can collect.
I know, I just don't want you to have one.

Not really, though. I also don't have the games (but I do have a PS2), but it would be nice to have the option to have them all on one disc for a current gen console.
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Old 01-04-12, 15:47   #332
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I meant to respond earlier, but anywho:

If just seems like pointless killing, for the sake of killing - any and everybody, just because. I know the point is to kill, but there doesn't seem like any real option in doing so, outside of using a gun + fiber wire.

Normally, that gameplay was for last resorts, or for fun. Now it's the gameplay as a whole.
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Old 01-04-12, 15:51   #333
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I meant to respond earlier, but anywho:

If just seems like pointless killing, for the sake of killing - any and everybody, just because. I know the point is to kill, but there doesn't seem like any real option in doing so, outside of using a gun + fiber wire.

Normally, that gameplay was for last resorts, or for fun. Now it's the gameplay as a whole.
I also hope that it is not kill-centric, as I think they said that you can avoid killing people, but they are showing gameplay vids --- it would not really invoke much excitement if they just showed 47 sneaking around. That wouldn't give us a glimpse into the mechanics of the game.

You can also use melee weapons and unarmed attacks, outside of the gun and fiber wire options.
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Old 01-04-12, 15:58   #334
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If I remember the unarmed attacks consisted of neck snapping.
If I want a civilians uniform, what's the point of snapping his neck, or beating him with a vase?

Sedating is much more practical.
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Old 01-04-12, 16:01   #335
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If I remember the unarmed attacks consisted of neck snapping.
You can also pull people off ledges and maybe some other things, as I am certain that they said you can fight unarmed.

If I want a civilians uniform, what's the point of snapping his neck, or beating him with a vase?
What do you mean? The point is to get the outfit, if that's what you want --- even if you need to kill him. Also, it gets rid of a witness (although, IDK if there is a notoriety system in this game.)

Sedating is much more practical.
Maybe he did not have anything to sedate him with; but I think that you might mean taking him out in a non-lethal manner, in general.
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Old 01-04-12, 16:08   #336
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yes, it should have options for the play to be as non-lethal as possible, outside of taking out the targets.

This is one of those things that bothers me. Players got overwhelmed with options and complain (a lot of people said it was too hard), so the game play is reduced to the bare bones that players remember fondly. A majority of people, I'm sure, ran around guns blazing to get the job done, and that's fine, but what about those who played the game correctly. I don't want to be fed table scraps.
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Old 01-04-12, 16:13   #337
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yes, it should have options for the play to be as non-lethal as possible, outside of taking out the targets.

This is one of those things that bothers me. Players got overwhelmed with options and complain (a lot of people said it was too hard), so the game play is reduced to the bare bones that players remember fondly. A majority of people, I'm sure, ran around guns blazing to get the job done, and that's fine, but what about those who played the game correctly. I don't want to be fed table scraps.
I used to go guns blazing on replays, but I would find the time to get a Silent Assassin raking on every level. That's on BM, though; getting a SA rank was next to impossible on all the other Hitman games. People be getting overly suspicious for no damn reason.
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Old 01-04-12, 16:29   #338
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While that is true, AI tuning isn't bad, though. In no way, shape or form do I want them to make it easier (unless the difficulty is easy) but fine tuning what's there. Blood Money has a good system.

And I miss having a Weapon Collection.
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Old 01-04-12, 16:33   #339
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While that is true, AI tuning isn't bad, though. In no way, shape or form do I want them to make it easier (unless the difficulty is easy) but fine tuning what's there. Blood Money has a good system.

And I miss having a Weapon Collection.
BM's suspicion system was at least forgiving. In SA, you could be standing in a corner not looking at anyone, while wearing a good disguise, and they start blasting you with an uzi for no reason.

I think that they made it "easier" in BM by not making it so erratic.
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Old 01-04-12, 17:25   #340
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I like Silent Assassin, but it's hard to argue about that. Do so much as blink and you get shot at.

But Blood Money being easier wasn't that bad, because the game still retained it's difficulty, and it didn't do any hand holding. Even the tutorial is harder than it should be if you mess up a bit, rather than just throw you at a checkpoint.

It think it provided balance - it was hard when it needed to be. Like, the start of the last mission, at the white house. It's hard pushing the random woman, running out, and getting in costume before you get caught. Of course, you can just kill everyone...
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