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#161 |
Hobbyist
Join Date: Jan 2013
Posts: 81
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Will some changes like these be possible in a future revision?
- TR1 & 2’s shotgun (I never liked TR3’s shotgun design) - The beta sprinting animation - The beta sound effect for the pistols firing or even TR2’s pistol sound effect since it’s used in the cutscenes? - TR5’s ability to flip out of crawl spaces? Last edited by NikkySan; 24-11-22 at 02:00. |
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#162 | |
Relic Hunter
Join Date: Jan 2006
Posts: 6,672
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1. You could replace the tr3 shotgun mesh with TR1s - again on each level file (tedious) 2. You could extract the beta sprint animation and replace it into the level files, also very tedious 3. A few tools out there to edit contents of main.sfx (tr3s entire sound effect base) not so tedious as youd only need to edit it once. 4. I imagine the crawlspace flip would not be able to be back ported to tr3 (I could be wrong) Even so, youd have to edit each level file. Last edited by mizuno_suisei; 24-11-22 at 03:11. |
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#163 |
Historian
Join Date: Jul 2017
Location: Buenos Aires, Argentina
Posts: 398
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I have noticed that the object flickering problem of TR3 was reduced notably
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#164 | |
Student
Join Date: Sep 2014
Location: Portugal
Posts: 126
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Here's a video preview. The download link is in the video's description: https://youtu.be/bP-sx815cz8 |
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#165 |
Archaeologist
Join Date: Dec 2006
Location: South West, UK
Posts: 2,061
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One thing I'd like to see would be the pickup display altered so you're seeing the item from slightly above, as in the inventory. At the moment items like keys spin at a really ugly angle, so you can't even tell what you're looking at. I understand this may be impossible, perhaps even the reason they removed the feature in the first place, but it would be awesome if it could be looked into somewhere down the line (though I imagine it'd be low-priority)
![]() It reminds me of bad TRLE games from 2004. ![]() Last edited by Teeth; 24-11-22 at 15:26. |
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#166 | |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,447
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@Teeth I’ll look into it, ty
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#167 | |
Hobbyist
Join Date: Jan 2021
Posts: 4
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https://github.com/lahm86/tomb3_Conf...eleases/latest |
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#168 |
Relic Hunter
Join Date: Apr 2009
Location: Perú
Posts: 8,869
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Hello, lahm86. Thank you very much for your kind help. I can confirm it now runs in both vintage and modern Windows.
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#169 |
Explorer
Join Date: Oct 2011
Posts: 709
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Something minor I've always noticed in both the pc and ps1 versions, but never really thought about until recently. Is it me or does the lighting on Lara at the start of Nevada Desert and Coastal village seem odd. These are the only 2 places in the game that I've noticed where lighting changes are instant rather than gradual, and returning to the starting spots does not return her to the look she had at the start. It's probably an issue with the levels themselves, but I'm probably just some raving lunatic spewing nonsense without knowing anything.
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#170 |
Hobbyist
Join Date: Jan 2021
Posts: 4
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