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Old 16-03-19, 21:57   #21
Opaque79
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I was also forced to take a break from the editor after first injuring my wrist and then getting sick a week later.

Only problem now is having small possible ideas but no means to implement it. I have the objectve but the things in between is the issue.

This could be two parts yet. Still unsure.
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Old 17-03-19, 23:48   #22
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So I have a 5 minute level right now out of this but there is surely more I can do with this huge middle area


It is nice to see this project making a comeback though.
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Old 18-03-19, 00:19   #23
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Quote:
Originally Posted by Opaque79 View Post
I was also forced to take a break from the editor after first injuring my wrist and then getting sick a week later.

Only problem now is having small possible ideas but no means to implement it. I have the objectve but the things in between is the issue.
I hope you're better now.
That's what always happens to me, i can have some concrete ideas on things i want to do in the maps, but you need more things connecting those ideas.
It's the hardest to me when beginning a map, but when i get the ball rolling things can come up on the go while building.

Quote:
Originally Posted by Opaque79 View Post
So I have a 5 minute level right now out of this but there is surely more I can do with this huge middle area
It is nice to see this project making a comeback though.
Good luck! Remember to take it easy and not be in a rush to finish.
I enjoy your levels and i definitely am looking forward to playing this one in the future.
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Old 18-03-19, 10:34   #24
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Originally Posted by Danath View Post
I hope you're better now.
That's what always happens to me, i can have some concrete ideas on things i want to do in the maps, but you need more things connecting those ideas.
It's the hardest to me when beginning a map, but when i get the ball rolling things can come up on the go while building.


Good luck! Remember to take it easy and not be in a rush to finish.
I enjoy your levels and i definitely am looking forward to playing this one in the future.
I realised my error in my approach to level building when I read this thread. No plan and you may not get far.

The large outdoor area makes a great hub area. I may still be able to get the cog puzzle in but hopefully in a unique way.
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Old 20-03-19, 21:41   #25
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So this large area definitely needed a little modification to clean it up a bit


However, this issue is really getting frustrating. Compatibility is set to 8-bit colour


So my main focus right now is to clean up the hub area a bit to make it a little more pleasing to look at.
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Old 20-03-19, 22:51   #26
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Glad to see you working on this again, looking good

And yeah that issue is really annoying I had my tile direction arrows turning transparent earlier too.
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Old 20-03-19, 22:53   #27
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You can fix that by changing the compatibility to Windows 95? Think that's what mine is set to. Looks nice BTW!
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Old 20-03-19, 23:05   #28
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Quote:
Originally Posted by Opaque79 View Post
So this large area definitely needed a little modification to clean it up a bit


However, this issue is really getting frustrating. Compatibility is set to 8-bit colour


So my main focus right now is to clean up the hub area a bit to make it a little more pleasing to look at.
use tomb editor !
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Old 20-03-19, 23:12   #29
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use tomb editor !
Not being mean but I don't want to see that again.

@Tombraider95 That breaks NGLE even more

@AgentXP Thanks. Your streams are great motivation
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Old 20-03-19, 23:19   #30
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Not being mean but I don't want to see that again.
I find that offensive to the developers
If you want to shade it, at least do it by saying what's wrong and giving suggestions on how it can be improved! not like this
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