16-03-19, 21:57 | #21 |
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I was also forced to take a break from the editor after first injuring my wrist and then getting sick a week later.
Only problem now is having small possible ideas but no means to implement it. I have the objectve but the things in between is the issue. This could be two parts yet. Still unsure. |
17-03-19, 23:48 | #22 |
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So I have a 5 minute level right now out of this but there is surely more I can do with this huge middle area
It is nice to see this project making a comeback though. |
18-03-19, 00:19 | #23 | ||
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Quote:
That's what always happens to me, i can have some concrete ideas on things i want to do in the maps, but you need more things connecting those ideas. It's the hardest to me when beginning a map, but when i get the ball rolling things can come up on the go while building. Quote:
I enjoy your levels and i definitely am looking forward to playing this one in the future. |
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18-03-19, 10:34 | #24 | |
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Quote:
The large outdoor area makes a great hub area. I may still be able to get the cog puzzle in but hopefully in a unique way. |
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20-03-19, 21:41 | #25 |
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So this large area definitely needed a little modification to clean it up a bit
However, this issue is really getting frustrating. Compatibility is set to 8-bit colour So my main focus right now is to clean up the hub area a bit to make it a little more pleasing to look at. |
20-03-19, 22:51 | #26 |
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Glad to see you working on this again, looking good
And yeah that issue is really annoying I had my tile direction arrows turning transparent earlier too. |
20-03-19, 22:53 | #27 |
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You can fix that by changing the compatibility to Windows 95? Think that's what mine is set to. Looks nice BTW!
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20-03-19, 23:05 | #28 | |
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20-03-19, 23:12 | #29 |
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20-03-19, 23:19 | #30 |
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