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#31 | |
Historian
Join Date: Nov 2006
Location: NY
Posts: 324
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Originally they were going to take a break after TRII and then the next game was meant to be a reinvention of the series, but after doing a bunch of work on what was then a "side" game, they just said "the heck with it" and decided to call it TR3. Still not sure if that was the right decision, all these years later. |
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#32 | |
Professor
Join Date: Jun 2018
Location: Helheim
Posts: 3,618
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"What does it mean to be a Tomb Raider?,It means to collect artifacts for sport" |
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#33 |
Historian
Join Date: Nov 2006
Location: NY
Posts: 324
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Imagine that meeting at Core Design.
"Okay, we're splitting our staff into two teams: one to work on the next proper Tomb Raider title, one to work on a spin-off starring Lara. Show of hands: who here is sadistic and enjoys making children cry?" *half the staff raises their hands* "Excellent, go work on the spin-off. Only come back when you've made something where people are gonna die 100 times on the first level alone." |
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#34 | |
Professor
Join Date: Jun 2018
Location: Helheim
Posts: 3,618
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![]() I like 3 for alot of its challenge aspects (Significantly more rare weapons/ammo/health, has some of the tougher regular enemies in the series like the Tinnos mutants) but some of the traps (Like the Alydwch Trains, a good number of the spike rooms with levers since the ceiling is really low, the Drill room, since it you're literally going blind til' you've died 5 times) really bring down the experience for me.
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"What does it mean to be a Tomb Raider?,It means to collect artifacts for sport" |
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#35 |
Historian
Join Date: Nov 2006
Location: NY
Posts: 324
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Just posted Opera House:
http://otakusphere.com/2018/07/18/to...4-opera-house/ Done with Lara's Italian holiday, now it's time to tackle the pack of underwater levels that never end. Oh joy ![]() Lol, I do like some of those levels, there's just too many of them for me. |
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#36 |
Professor
Join Date: May 2011
Location: 4rd waring
Posts: 3,228
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this is actually a very interesting approach to kind of "let's play" a game, however, isn't it a bit exhausting with always taking screens and such?
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#37 |
Explorer
Join Date: Jul 2016
Location: Canada
Posts: 907
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"I’ve spoken before about how I prefer it when this series sticks to tombs instead of modern areas, but one thing I didn’t realize until this playthrough is that Opera House actually kind of works as a tomb. Think about it; opera is close to being a dead art form. Yes, operas are still performed, all over the world, but they only appeal to a very small percentage of the population. As far as popular culture is concerned, opera is dead as a doornail."
My goodness, you have an interesting view on pretty much every level synopsis I've read ![]() |
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#38 | ||
Historian
Join Date: Nov 2006
Location: NY
Posts: 324
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#39 | |
Explorer
Join Date: Jun 2008
Posts: 594
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http://www.tombraiderforums.com/showthread.php?t=127640
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The King is a hunter. When he has sported he will kill - and I am the prey. |
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#40 | |
Historian
Join Date: Nov 2006
Location: NY
Posts: 324
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