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Old 24-01-22, 19:53   #201
nickp364
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Originally Posted by Devalaous View Post
I'm quite happy this is a thing, I bought all the TRs off GoG a while back, and only 2 and 3 really ran 'well' and in a way reminiscent of the playstation versions I was familiar with; 4 and 5 were plagued with issues and 5 had a broken inventory and the controller support was mangled, while TR1 was so old it needed either DosBox or the TombATI to run, and the latter broke on me the moment I tabbed out of the game, and also had totally broken controller support. All I wanted to do was finally experience the Gold levels after decades

Hopefully with this, I'll finally have a good PC release that works with a controller
Ya better controller support is planned.

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Originally Posted by laracroftswest View Post
Updated to 2.4. Now my saves from 2.3 are crashing. Any fixes to this?

I'm also having trouble setting up UB. I don't know what .exe I need to get it started. I've got the right files otherwise.
Are all saves breaking or only certain areas? I don't think there should be any issue. The only thing that will currently break I think is if you try to load saves from save crystal mode to non save crystal mode and vice versa.
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Old 25-01-22, 05:04   #202
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Ah. They were saves from the beginning of each level when in the save crystal mode setting. I'll change it back to that and see if they work.
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Old 29-01-22, 21:53   #203
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Hello.

Great work regarding the Tomb1Main patch, doing gods work right now.

Just wondering if you could provide some information/methods to allocate these settings into the Automated Patch TombATI?

I would like to ask the dev in regards to these great edits for TombATI

Changed internal game memory limit from 3.5 MB to 16 MB
Changed moveable limit from 256 to 10240
Changed maximum textures from 2048 to 8192
Changed maximum texture pages from 32 to 128

I wonder if these edits can be implemented with a hex editing program?

Basically spent weeks now attempting to fix the FPS drop or frame pacing fluctuations that occurs with the Steam version with the Automated Patch.

I'm sure that if we could allocate these edits into the TombATI, it would fix the random FPS drop.

Thanks.

Last edited by TR800; 29-01-22 at 22:47.
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Old 31-01-22, 14:25   #204
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Quote:
Originally Posted by TR800 View Post
Hello.

Great work regarding the Tomb1Main patch, doing gods work right now.

Just wondering if you could provide some information/methods to allocate these settings into the Automated Patch TombATI?

I would like to ask the dev in regards to these great edits for TombATI

Changed internal game memory limit from 3.5 MB to 16 MB
Changed moveable limit from 256 to 10240
Changed maximum textures from 2048 to 8192
Changed maximum texture pages from 32 to 128

I wonder if these edits can be implemented with a hex editing program?

Basically spent weeks now attempting to fix the FPS drop or frame pacing fluctuations that occurs with the Steam version with the Automated Patch.

I'm sure that if we could allocate these edits into the TombATI, it would fix the random FPS drop.

Thanks.
These are already done in Tomb1Main. Take a look at the README:

changed internal game memory limit from 3.5 MB to 16 MB
changed moveable limit from 256 to 10240
changed maximum textures from 2048 to 8192
changed maximum texture pages from 32 to 128

I don't know who exactly develops TombATI but you'd have to ask them. There's a thread in this forum about it somewhere if you search. I'm not sure if those changes are possible with simple hex edits.

Last edited by nickp364; 31-01-22 at 14:26.
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Old 31-01-22, 14:28   #205
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Alright 2.5 is out! https://github.com/rr-/Tomb1Main/releases/tag/2.5
  • added CHANGELOG.md
  • added fade animations ( )
  • added a vsync option to the glasses menu
  • fixed holding certain inputs skipping too many things
  • fixed a memory leak in the audio sampler
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Old 01-02-22, 04:17   #206
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There's a bug at the end of the cutscene with Larson. Lara will change of place randomly after the statistics appears on screen. I'm not sure, but maybe is related to the new fade effect.

EDIT:

The fade effect isn't the problem. I don't know what it is.

Last edited by Tremolo; 01-02-22 at 14:42.
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Old 02-02-22, 06:35   #207
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Hello, I've recently downloaded Tomb1Main and tried starting my game, having edited parts of the json5 configuration, but it just keeps crashing.

Here's an excerpt from the .log file.
[CODE]../src/gfx/context.c 141 GFX_Context_SetWindowSize Window size: 1366x768
../src/game/random.c 10 Random_SeedControl 47815
../src/game/random.c 22 Random_SeedDraw 46537
../src/gfx/context.c 57 GFX_Context_Attach Attaching to HWND 00280452
../src/gfx/3d/vertex_stream.c 50 GFX_3D_VertexStream_Init glGetError: (GL_INVALID_VALUE)
../src/gfx/context.c 148 GFX_Context_SetDisplaySize Display size: 640x480
../src/filesystem.c 168 File_Load Can't open file cfg/Tomb1Main_runtime.json5
../src/game/settings.c 31 Settings_ReadFromJSON Loading user settings
../src/game/settings.c 37 Settings_ReadFromJSON failed to parse config file: premature end of buffer in line 1, char 0
../src/gfx/context.c 148 GFX_Context_SetDisplaySize Display size: 800x600
../src/game/shell.c 97 Shell_Main 256 0
../src/game/gameflow.c 1003 GameFlow_InterpretSequence 20
../src/game/gameflow.c 1008 GameFlow_InterpretSequence seq 8 196766592
../src/gfx/context.c 141 GFX_Context_SetWindowSize Window size: 1366x768
../src/game/gameflow.c 1008 GameFlow_InterpretSequence seq 6 228822800
../src/specific/s_fmv.c 2244 S_FMV_Play Playing FMV: D:\Pribadi\Tomb1Main\\fmv\core.rpl
../src/gfx/context.c 148 GFX_Context_SetDisplaySize Display size: 800x600
../src/specific/s_fmv.c 2280 S_FMV_Play Finished playing FMV: D:\Pribadi\Tomb1Main\\fmv\core.rpl
../src/gfx/context.c 148 GFX_Context_SetDisplaySize Display size: 800x600
../src/game/gameflow.c 1008 GameFlow_InterpretSequence seq 6 228822896
../src/specific/s_fmv.c 2244 S_FMV_Play Playing FMV: D:\Pribadi\Tomb1Main\\fmv\escape.rpl
../src/gfx/context.c 148 GFX_Context_SetDisplaySize Display size: 800x600
../src/specific/s_fmv.c 2280 S_FMV_Play Finished playing FMV: D:\Pribadi\Tomb1Main\\fmv\escape.rpl
../src/gfx/context.c 148 GFX_Context_SetDisplaySize Display size: 800x600
../src/game/gameflow.c 1008 GameFlow_InterpretSequence seq 6 228823208
../src/specific/s_fmv.c 2244 S_FMV_Play Playing FMV: D:\Pribadi\Tomb1Main\\fmv\cafe.rpl
../src/gfx/context.c 148 GFX_Context_SetDisplaySize Display size: 800x600
../src/specific/s_fmv.c 2280 S_FMV_Play Finished playing FMV: D:\Pribadi\Tomb1Main\\fmv\cafe.rpl
../src/gfx/context.c 148 GFX_Context_SetDisplaySize Display size: 800x600
../src/game/gameflow.c 1008 GameFlow_InterpretSequence seq 9 0
[/CODE]
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Old 02-02-22, 19:39   #208
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Quote:
Originally Posted by taufan99 View Post
Hello, I've recently downloaded Tomb1Main and tried starting my game, having edited parts of the json5 configuration, but it just keeps crashing.

Here's an excerpt from the .log file.
[CODE]../src/gfx/context.c 141 GFX_Context_SetWindowSize Window size: 1366x768
../src/game/random.c 10 Random_SeedControl 47815
../src/game/random.c 22 Random_SeedDraw 46537
../src/gfx/context.c 57 GFX_Context_Attach Attaching to HWND 00280452
../src/gfx/3d/vertex_stream.c 50 GFX_3D_VertexStream_Init glGetError: (GL_INVALID_VALUE)
../src/gfx/context.c 148 GFX_Context_SetDisplaySize Display size: 640x480
../src/filesystem.c 168 File_Load Can't open file cfg/Tomb1Main_runtime.json5
../src/game/settings.c 31 Settings_ReadFromJSON Loading user settings
../src/game/settings.c 37 Settings_ReadFromJSON failed to parse config file: premature end of buffer in line 1, char 0
../src/gfx/context.c 148 GFX_Context_SetDisplaySize Display size: 800x600
../src/game/shell.c 97 Shell_Main 256 0
../src/game/gameflow.c 1003 GameFlow_InterpretSequence 20
../src/game/gameflow.c 1008 GameFlow_InterpretSequence seq 8 196766592
../src/gfx/context.c 141 GFX_Context_SetWindowSize Window size: 1366x768
../src/game/gameflow.c 1008 GameFlow_InterpretSequence seq 6 228822800
../src/specific/s_fmv.c 2244 S_FMV_Play Playing FMV: D:\Pribadi\Tomb1Main\\fmv\core.rpl
../src/gfx/context.c 148 GFX_Context_SetDisplaySize Display size: 800x600
../src/specific/s_fmv.c 2280 S_FMV_Play Finished playing FMV: D:\Pribadi\Tomb1Main\\fmv\core.rpl
../src/gfx/context.c 148 GFX_Context_SetDisplaySize Display size: 800x600
../src/game/gameflow.c 1008 GameFlow_InterpretSequence seq 6 228822896
../src/specific/s_fmv.c 2244 S_FMV_Play Playing FMV: D:\Pribadi\Tomb1Main\\fmv\escape.rpl
../src/gfx/context.c 148 GFX_Context_SetDisplaySize Display size: 800x600
../src/specific/s_fmv.c 2280 S_FMV_Play Finished playing FMV: D:\Pribadi\Tomb1Main\\fmv\escape.rpl
../src/gfx/context.c 148 GFX_Context_SetDisplaySize Display size: 800x600
../src/game/gameflow.c 1008 GameFlow_InterpretSequence seq 6 228823208
../src/specific/s_fmv.c 2244 S_FMV_Play Playing FMV: D:\Pribadi\Tomb1Main\\fmv\cafe.rpl
../src/gfx/context.c 148 GFX_Context_SetDisplaySize Display size: 800x600
../src/specific/s_fmv.c 2280 S_FMV_Play Finished playing FMV: D:\Pribadi\Tomb1Main\\fmv\cafe.rpl
../src/gfx/context.c 148 GFX_Context_SetDisplaySize Display size: 800x600
../src/game/gameflow.c 1008 GameFlow_InterpretSequence seq 9 0
[/CODE]
You are on version 2.5 right? What did you edit in your config file? It's weird it crashed without an error message.
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Old 03-02-22, 09:24   #209
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Quote:
Originally Posted by nickp364 View Post
You are on version 2.5 right? What did you edit in your config file? It's weird it crashed without an error message.
Yes.

I changed "enable_braid" into true, the resolution width and height from -1 to respectively 800 to 600, screenshot format from jpg to png, and anisotropic filtering from 16.0 to 0.

Reverting to original settings doesn't work, either.

Last edited by taufan99; 03-02-22 at 09:26.
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Old 03-02-22, 12:26   #210
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I keep having problems running Tomb1Main. Whenever I wanna play the Eidos title appears but then cancels and I get the error notification: Level_LoadFromFile(): Could not open data\title.phd

Does anyone know what this means?
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