02-12-11, 22:44 | #1 | ||
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List of AoD Tools
To keep things more organized, I will list here all the tools which let you edit,extract things,or modify in any way parts of "Angel of Darkness".
The goal is to get a step closer in the creation of a "AoD Level Editor". Tools: _______________________________ awd2wav Author: Guru Description: A tool which lets you extract audio and/or sound files from AoD. Its a command line tool, so it has no interface. Screens How to use: Quote:
Texture Editor Author: Michiel Description: Tool to rip tools from TR:AOD and use them in your custom trle levels or objects. Can rip room, lara and enemy textures. Needs Visual Basics 6 runtimes installed. Also includes the unclz tool. Screens How to use: [Readme in download] _______________________________ Texture Loader Author: Iceberg Description:New version for this application that reads GMX files, locates the room textures (not the character's textures) and dumps them all to disk as individual files. Screens How to use: Quote:
CLZ Xpand Author: Iceberg Description:Utility to expand CLZ files GMX files. This version adds a Custom File Dialog, that replaces the built-in OpenDialog and SaveDialog, and some extras. Screens How to use: [Quite obvious] _______________________________ Texmod Author: Unknown Description:TexMod is the program that extracts the necessary files from the game (in TGA, BMP, JPG, PNG, DDS etc format) and uses them after editing. This program gives you the option to preview the textures in the game before extracting. Screens How to use: [Tutorial] _______________________________ 3D Ripper DX Author: Roman Lut Description:With 3D Ripper DX you can: - capture all geometry, textures and shaders, rendered during single frame; - import captured geometry into 3D Studio Max or Maya; - see what exactly has been drawn by each individual draw call; - see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source code if available) of each individual draw call. 3D Ripper DX supports only DirectX 6.x, 8.x and 9.x applications. OpenGL, older versions of DirectX and software renderers are not supported. Import plugin should work with 3DS Max versions 5.0-9.0, 2009 and 2011. Screens How to use: [Quick Guide] [Generally its sometimes uncompatible with AoD on some machines] _______________________________ SCU Author: Bokkie Description: TRAOD SCU (Startup Configuration Utility) is a simple way to gain access to all the extra features within Tomb Raider: Angel of Darkness. Screens How to use: [Help here] _______________________________ GMX Tool Author: Unknown Description: Used for various other tools to convert compressed.gmx files to uncompressed .clz ones. It's a command line tool Screens How to use: [First part of this tutorial] _______________________________ Position Editor Author: sasho648 Yuuto Description:the general function is that the program can edit char positions and displays their names. For example in paris1.gmx you can edit LARAD position, DOG postition and the police men. The program uses the RMX data inside the gmx and includes the ACTOR.db from the DATA folder. From that file the program gets the char names. I extend it again and now in the second version you can edit characters IDs. Screens How to use: [Tutorial] _______________________________ Collision Extractor (XP) (Vista/W7) Author:sasho648 , Yuuto Description:Maybe you know that Michiel made a simple extractor long time ago which can unclz files and then extract gmx file to small parts. This parts includes the maps, animations... but they include too a tomb raider collision which places the objects at the map. The collision includes a big parts which we'll call maps because each of them includes a map positions. Except the map position they include a arrays of objects. This tool extracts and injects this "maps". Screens How to use:[Tutorial] _______________________________ Actor Edit Author: Michiel Description:Tool to change actors into enemies or animatings. Screens How to use: Put the ActorDB file into the DATA folder of your TRAOD directory. Then when you open it, if you want to turn friends into enemies then fill it out like in the screen ^ _______________________________ Position & Co. Editor Author:sasho648 , Yuuto Description:I improved my tool and make it more user friendly - now you can change the values to float or dword, the properties boxes are now inside the dlgbox and I added more properties in the trigger objects. Now you can change them functions like make them load new level, change area, start cutscenes and more. Other things you can do is to change the positions like before. The functions type have id, hash and values for options which level to start or what upgrade you have.. Screens How to use:[Tutorial] _______________________________ _______________________________ - AoD File Formats - GMX File Format Last edited by Laras Boyfr.; 12-08-12 at 15:38. |
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02-12-11, 22:45 | #2 |
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Reserved
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06-12-11, 00:38 | #3 |
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Neat stuff, I never realized you could actually edit AoD like this. Unfortunately I don't have a PC version of the game, so I'm unable to do any of this.
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06-12-11, 01:15 | #4 |
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i think it needs a sticky.
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15-12-11, 16:45 | #5 |
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Is there a tool to extract character files?
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15-12-11, 17:06 | #6 |
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Thank you for making this thread. It is really very usefull.
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28-12-11, 12:02 | #7 |
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Updated with saschos Position Editor
Also Layout slightly changed for better viewing |
06-03-12, 12:19 | #8 | |
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MAC Launcher
Quote:
PPC Mac Launcher Other stuff to follow |
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06-06-12, 14:14 | #9 |
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Joined: Jun 2012
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My God. :O This is actualy useful!
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19-02-13, 21:09 | #10 |
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Joined: Aug 2007
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I can't get awd2wav to work. I have tried all the solutions and carefully followed all the instructions but nothing helps.
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