07-06-21, 11:34 | #1271 | |
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Joined: Sep 2014
Posts: 3,594
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In regards to controls, I was talking about what people wanted for a more vanilla AoD experience in the TR:AoD Rescued thread the other day
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08-08-21, 05:37 | #1272 | |
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Posts: 12,070
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(pictures taken from reborninshadows videos about X-Ray functionality HERE and HERE) The pictures are from vanilla but the issue is present in the patched files as well. So just writing about it here in case someone (Nakamichi or anyone else) wanted to fix the geometry. * - the geometry itself is present in the PC version too. Last edited by Caesum; 08-08-21 at 06:04. |
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08-08-21, 08:54 | #1273 | |
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27-09-21, 10:45 | #1274 |
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Joined: Feb 2015
Posts: 874
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Broken google drive links fixed.
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30-11-21, 14:08 | #1275 | |
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Joined: Feb 2015
Posts: 874
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Update regarding combat system
Few months ago I've released an experimental mod which disables combat camera:
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I've found a workaround that seems to address this issue. This mod is for global TRAOD_P4 v52. 1) Open TRAOD_P4.EXE with an hex editor. 2) Search for this string: A1 7C A4 7F 00 A9 80 00 00 00 74 12 3) Replace with: A1 7C A4 7F 00 3D 00 00 00 80 75 12 4) Save and exit. 5) Done. To switch targets press any key which is not already mapped to another function. |
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30-11-21, 14:17 | #1276 | |
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30-11-21, 14:29 | #1277 |
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Joined: Mar 2012
Posts: 228
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wow, nakamichi strikes back! So many peope are going to be happy about this Thanks for taking the time to look into it
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30-11-21, 16:11 | #1278 |
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Joined: Jul 2018
Posts: 1,087
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That pure joy one feels when nakamichi680 comes back to this thread.
Thanks so much as always! |
01-12-21, 05:43 | #1279 |
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Joined: Oct 2016
Posts: 173
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That's awesome! Can anyone record a video of the changes?
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02-12-21, 09:47 | #1280 |
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Joined: May 2020
Posts: 576
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I'm keeping a note of fixes/improvements shared by nakamichi680 which is done by hex editing, just to check if this is everything so far:
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