04-10-21, 01:27 | #1001 |
Member
Joined: Dec 2017
Posts: 534
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This patch is not necessary anymore because Troye and I are working on a plugin that will bring back most of the TR1 enemies, including Bacon Lara.
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07-10-21, 07:04 | #1002 |
Member
Joined: Dec 2004
Posts: 187
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Hello, I've been trying to script a way for the dropped torch to retain it's flame but have more recently noticed in a couple levels that this is working already. Just out of curiosity is there a patch for this already fixing this? TY!
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07-10-21, 11:40 | #1003 |
Member
Joined: Aug 2008
Posts: 12,070
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This issue happens when you have too many flame emitters triggered in the level. Just turn off flame emitters when Lara is away from them (via script or triggers) and the torch should be all working again.
There are also patches in FLEP to enhance torch, those are 'enhance torch flame' and 'fix sprite bug'. |
07-10-21, 12:53 | #1004 | |
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Joined: Jul 2016
Posts: 1,905
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Quote:
Sadly there's no way to fix this in FLEP either, here it's explained why https://www.tombraiderforums.com/sho...&postcount=900 |
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08-10-21, 00:17 | #1005 |
Member
Joined: Dec 2004
Posts: 187
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Ahh I see now, thank you both so much! I will have to account for this next time
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09-10-21, 17:58 | #1006 |
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Joined: May 2010
Posts: 1,187
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New version: https://drive.google.com/file/d/14pk...Wq_pM7POq/view
Added patches:
Fix pedestal pickup bug fixes a bug of TRLE, where you could collect pedestal pickup items (OCB 3 and 4) several sectors below the actual pickup, if Lara was standing on the square directly below it. Multi-pickup patch enables TR 1-3 functionality of picking up several pickups at once, instead of picking up each item individually. Here's a demonstration video: |
11-10-21, 08:30 | #1007 |
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Joined: Oct 2017
Posts: 1,502
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Incredible. Thank you so much for your work.
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11-10-21, 11:40 | #1008 | |
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Joined: Jan 2012
Posts: 1,320
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Quote:
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11-10-21, 14:35 | #1009 | |
Member
Joined: May 2010
Posts: 1,187
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Thank you, it means a lot!
Quote:
The patch also processes the special OCB of each pickup individually, eg. if one of the items has OCB 64 and a pickup trigger is under it, the pickup triggers will be activated. The same goes for respawning ammo with OCB 128. There are only 2 OCBs excluded from multipickup on purpose, they are OCB 2 (for items extracted with crowbar) and OCB 256 for mirror puzzle. This was done to prevent potentially unavoidable buggy behavior. These pickups, even if in close enough distance, will still need to be collected seperately. As for how many items can be picked up - the answer is there is no limit, however there is a limit of how many items get displayed in the bottom right corner. Tomb4 has a buffer of 8 pickup items to be displayed. So, to give an example, if you have 10 qualified pickups in one position, only the first 8 pickups will be added to the display, while 9 and 10 will not (but will still be added to inventory regardless). |
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13-10-21, 07:34 | #1010 |
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Joined: Jan 2012
Posts: 1,320
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Thank you for such a detailed answer, this is a useful info
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