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Old 12-04-22, 01:10   #221
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It definitely seems a little bit brighter.

The funny part though is that now it just feels like this really wierd mix of easy and hard that don't gel together at all.

One thing I was expecting was 'poison only takes you down to red health and stops'
But no, you take too long using a healthpack or finding a crystal you're done for.
Oh yes I'm always familiar with finding health crystals to prevent the poison effects for the game.
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Old 12-04-22, 03:05   #222
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Ok. I've btw tried playing with it and the 1st control setting method is basically set differently than the 1st one in the USA/UK version. Right? I like the idea there's some geometry differences and some items that are placed in some areas in the Japanese particular type of build. I think the gamma is also increased to the maximum in that significant type of build as well. Right?
Correct- the default control scheme is actually different because

X in Japanese implies cancel
O in Japanese implies correct or action
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Old 12-04-22, 03:14   #223
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Correct- the default control scheme is actually different because

X in Japanese implies cancel
O in Japanese implies correct or action
Well however, if you press the X button towards something what you need to do like inserting keys to the slots from the inventory, you need to press the O button because that's the action button for that particular build.
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Old 12-04-22, 03:15   #224
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Yes, exactly as I said xD
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Old 12-04-22, 03:20   #225
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Yes, exactly as I said xD
Which I sure did figured that out myself because I am the master fanatic with playing all the TR games!!
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Old 18-04-22, 01:12   #226
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I'm playing through the whole series for the second time and I'm currently up to III. For me it's the most uneven game, difficulty and level design-wise in the Core series. I love Nevada and South Pacific, India and Antarctica are pretty good, but I absolutely loathe the London levels, to the point where I was about to just stop playing and go straight to The Last Revelation.

Even parts of levels are inconsistent; replaying Lud's Gate, I was like "Why do people hate this level? It's actually quite good. Feels like Tomb Raider I exploring the museum, reminds me of St Francis' Folly a bit." And then I got to the UPV section. Just horrific. Strict as hell timing, awful collision and control of the UPV and having to constantly return to the entrance (or use that glitch where Lara's head is technically above water so she can regain air in the upper tunnels).

That being said, the game is gorgeous. The coloured lighting is absolutely amazing and texture work as well. It's the first thing I notice when transitioning from TRII to III. The levels feel less like levels and more like real places that Lara is exploring, with their open and non-linear design. The male character models aren't great but leagues ahead of those wrinkly abominations in TRII.

The soundtrack too, my goodness. I didn't think I'd like any main theme in the series more than the first but I think TRIII just edges it out. "The Puzzle Element", "No Waiting Around", "Something Spooky Is In That Jungle", and "She's Cool" are some awesome tracks.

I love the new mechanics too. Crouching and sprinting feel so natural, it's hard to go back to the previous games. I like the poison mechanic, new weapons and enemy design much more than TRII as well.

I think Tomb Raider II is slightly more consistent than III, but a lot of the levels in that game are "meh" to me. Other than absolutely despising Thames Wharf and the latter half of Lud's Gate, at least it's not a whole ship section like Tomb Raider II.

The Lost Artefact is also a much better expansion than The Golden Mask in my opinion. Much nicer looking and unique levels. Perfect for an expansion.
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Old 18-04-22, 01:29   #227
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I'm playing through the whole series for the second time and I'm currently up to III. For me it's the most uneven game, difficulty and level design-wise in the Core series. I love Nevada and South Pacific, India and Antarctica are pretty good, but I absolutely loathe the London levels, to the point where I was about to just stop playing and go straight to The Last Revelation.

Even parts of levels are inconsistent; replaying Lud's Gate, I was like "Why do people hate this level? It's actually quite good. Feels like Tomb Raider I exploring the museum, reminds me of St Francis' Folly a bit." And then I got to the UPV section. Just horrific. Strict as hell timing, awful collision and control of the UPV and having to constantly return to the entrance (or use that glitch where Lara's head is technically above water so she can regain air in the upper tunnels).

That being said, the game is gorgeous. The coloured lighting is absolutely amazing and texture work as well. It's the first thing I notice when transitioning from TRII to III. The levels feel less like levels and more like real places that Lara is exploring, with their open and non-linear design. The male character models aren't great but leagues ahead of those wrinkly abominations in TRII.

The soundtrack too, my goodness. I didn't think I'd like any main theme in the series more than the first but I think TRIII just edges it out. "The Puzzle Element", "No Waiting Around", "Something Spooky Is In That Jungle", and "She's Cool" are some awesome tracks.

I love the new mechanics too. Crouching and sprinting feel so natural, it's hard to go back to the previous games. I like the poison mechanic, new weapons and enemy design much more than TRII as well.

I think Tomb Raider II is slightly more consistent than III, but a lot of the levels in that game are "meh" to me. Other than absolutely despising Thames Wharf and the latter half of Lud's Gate, at least it's not a whole ship section like Tomb Raider II.

The Lost Artefact is also a much better expansion than The Golden Mask in my opinion. Much nicer looking and unique levels. Perfect for an expansion.
I always find it very easy to complete all of the Core Design TR games because I've played with them very very often.
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Old 18-04-22, 05:08   #228
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I always find it very easy to complete all of the Core Design TR games because I've played with them very very often.
I'm only on my second run of the series never beaten any game past Legend though. My last play through of the series was 2014 - 8 years ago! - so my memory of all the levels is pretty foggy.

My introduction to the series was the 1998 PlayStation demo for Tomb Raider III, so I have huge nostalgia for the Nevada levels. Being a classic Doom fan also helps with the Lost Souls on the jackets of some enemies
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Old 18-04-22, 06:52   #229
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I'm only on my second run of the series never beaten any game past Legend though. My last play through of the series was 2014 - 8 years ago! - so my memory of all the levels is pretty foggy.

My introduction to the series was the 1998 PlayStation demo for Tomb Raider III, so I have huge nostalgia for the Nevada levels. Being a classic Doom fan also helps with the Lost Souls on the jackets of some enemies
Omg!! That's great news you've started to play with the TR3 demo!! Do you still have it? And yes I understand what you're saying about the rest of the TR3 game. It takes time for you to remember with all the tasks you need to complete with all the rest of the levels in TR3 depending how strong your memory is to complete the whole game. I at the other hand did played with the full game of TR3 millions of times. And so I did completed it again yesterday and it was a lot of fun completing the whole game of TR3!!!
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Old 19-04-22, 12:41   #230
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I love Thames Wharf - one of the most atmospheric 'modern' levels in all the old TR games. It is a thinly disguised 3D platforming heavy type of level, at least in the opening areas, but I suppose if you do not like that sort of gameplay you might find it frustratingly tricky.

Aldwych, particularly finding the secrets, annoyed me first and second times through, that element still does TBH. The Mason's temple door maze, in fact that whole area drags so I suppose I do agree the pacing in that level is not the most consistent.

Lud's Gate, apart from the stupid diver's room glitch, I generally enjoy whether going the long or short routes. That time element in the underwater sections - finding the breathing space, getting back to it is entertaining gameplay for me.

The uncertain shooting when using the UPV is an annoyance but you can learn how to use it fairly quickly so its not big issue.
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