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#241 |
Member
Joined: Apr 2006
Posts: 2,201
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That's one of the great things about this game and the other older TRs - a real sense of 'place' in each location. It is that mix of graphics, level design and sound not just, as with so many modern games, the fine detail.
The graphics are crude by today's standards but the worlds created still stick in you mind. As Sheldon Cooper (TBBT) once said about another old game- "It runs on the world's most powerful graphics chip, imagination." |
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#242 |
Member
Joined: Mar 2008
Posts: 33,703
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What was the reason for lara activating the missle in Area51?
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#243 |
Member
Joined: Nov 2017
Posts: 3,362
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So a trapdoor would open, allowing her to more conveniently climb up a ladder.
![]() This is the same woman who blew up an entire building in Bartoli's Hideout because it was in her way, lmfao. Last edited by _Seth; 01-09-22 at 08:11. |
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#244 |
Member
Joined: Jul 2016
Posts: 4,633
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Remember she turned the power off to the Strahov, letting the Proto-Nephilim out to kill most of the staff because it opened the easiest route?
That's our classic Lara ![]() |
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#245 |
Member
Joined: May 2006
Posts: 16,840
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It's one of the most hilarious examples of video game logic tbh.
Launch mystery missile to open a door ![]() |
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#246 |
Member
Joined: Jul 2016
Posts: 4,633
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On a somewhat less whimsically hilarious note, in TR: Lost Artifact she killed zoo animals just chilling in their habitats in order to pass through :/
Couldn't she have just searched the shoreline to begin with? Sophia wasn't even in the damn zoo. Lara had the Hand at the beginning of the level but I guess she felt the need to hunt down and kill Sophia for closure or something. |
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#247 |
Inactive
Joined: Mar 2018
Posts: 1,453
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I appreciate to see the comparison differences from the early versions of TR3 to the retail version of TR3 especially when there's different sound fx & geometry in the E3 1998 & ECTS version of TR3
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#248 | |
Golden
Joined: Apr 2013
Posts: 1,464
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#249 | |
Inactive
Joined: Mar 2018
Posts: 1,453
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#250 | |
Member
Joined: Aug 2010
Posts: 1,925
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![]() Or how the switches to unlock doors in the Offshore Rig levels are next to giant underwater fans. |
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