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#51 |
Inactive
Join Date: Sep 2014
Posts: 3,594
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kayak controls
lose everything in high security compound lud's gate SAVE CRYSTALS thank you |
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#52 |
Explorer
Join Date: Jan 2006
Location: Somewhere, somehow
Posts: 996
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#53 |
Tomb Raider
Join Date: Sep 2011
Location: Barkhang Monastery
Posts: 11,647
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Lud's Gate has the Minisub Glitch, which is the best glitch in the Tomb Raider series!
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It only takes one person to be right. |
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#54 |
Inactive
Join Date: Sep 2014
Posts: 3,594
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oh if you use sardoc's TRIII With No Healcrystals patch he actually adds the cute new nose textures (absent in TRII) to all of the outfits. he does it for TLA too. this is her TRII cutscene model which has the nose textures, afaik. sardoc said he'd look into TRII as well someday but i don't blame him for not looking into it right away
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#55 |
Student
Join Date: Jan 2018
Posts: 113
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Nobody has mentioned the (in my opinion) significant and stupid control change. In the first two games, you have dedicated sidestep buttons. This allows you to turn in place while holding the walk button, as well as turn and sidestep at the same time. For some reason, they decided to change all that, and now you have to hold walk and press the turn buttons in order to sidestep.
Now if you're carefully walking and setting up a jump, you have to release the walk button every time you want to turn while standing still, then re-press walk if you want to walk forward. You also can't sidestep and turn at the same time. Most annoyingly, if you are walking forward, left and right allow you to turn, but as soon as you reach the edge of a block and you stop, the button that just had you turning suddenly has you sidestepping. |
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#56 |
Archaeologist
Join Date: Aug 2010
Posts: 1,804
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The reason is simple - they needed to free 2 buttons for 2 new extra moves - duck and dash.
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#57 |
Inactive
Join Date: Sep 2014
Posts: 3,594
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yeah i'm not sure what else they could have done. it was that or another, far stupider and more complicated button combo. i am sad you can't do circular sidesteps as a result but i'd rather have crawl/sprint than that
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#58 | |
Professor
Join Date: Feb 2009
Location: Wisconsin
Posts: 3,845
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![]() Quote:
![]() And like Lwmte said, they had to make room for duck and dash somewhere after all. |
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#59 |
Relic Hunter
Join Date: Mar 2005
Location: Monster Island
Posts: 9,313
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I agree on Lud's Gate being bad. Underwater mazes, an attempt at a 'tomb' feel at the start, and the massive sphinx that's there for no reason, other than 'remember Sanctuary of the Scion?'
And it apparently is in the Natural History Museum. Eh? ![]()
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Bad jokes or dad jokes - you decide! |
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#60 | |
Tomb Raider
Join Date: Oct 2016
Posts: 10,176
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London was a bizarre ensemble of random ideas. I really think Core, as a British team, just really wanted to get a London level with some iconic sights in there for the sake of it. I don't think they considered how it would all make sense. Rather like how EM ran away with the idea of Paiteetee in Shadow. |
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