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#171 | |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,499
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ah, that would make more sense wouldn't it
![]() I didn't think of Richard Morton at all haha, my bad Quote:
--- also I would like to mention flipmap save bugs are not limited to Red Alert, they affect all savegames in all levels in the game. it's a mere coincidence that the only side effects of it are visible in Red Alert.. as far as I know, at least. would anyone happen to ever notice a weird savegame bug anywhere else? would be nice to see :]
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I like cats Last edited by Woops; 22-12-21 at 07:44. |
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#172 |
Professor
Join Date: Mar 2012
Location: France
Posts: 3,720
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Taken from here, not sure if it has to do with flipmaps: apparently in Escape with the Iris, if you save right after getting the HK and reload this save, the game freezes, and you need to wait until you've passed the corridor with the lasers.
(this is pure translation because I have no memory of this moment myself ![]() |
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#173 |
Explorer
Join Date: May 2020
Posts: 563
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Hey Troye, I've been meaning to report an OG bug from TR3-5 that might depend on what graphic card people are using, there's a stray vertical line on the inventory/pause screen.
https://i.imgur.com/NcyxXRn.png This happens in both 16 and 32 bit output resolutions. |
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#174 |
Explorer
Join Date: Jul 2018
Location: Serbia
Posts: 941
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Oh is that what it is? I've had that in TR3 main menu and I was sure I did something wrong to make it appear so I ignored it.
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#175 | |
Explorer
Join Date: May 2020
Posts: 563
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I was trying to find this post earlier but was looking for it in the TR3 sub-forum ![]() |
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#176 |
Inactive
Join Date: Sep 2014
Posts: 3,594
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Hey Troye, just came across an issue. While using the modified EXE, you can no longer move the black shelf in Streets of Rome's first area. I'm not sure if this will affect other areas like this.
![]() It's this one here, that Lara's looking at. When I first installed the tomb5 project, I backed up my GOG EXE just to be on the safe side. Lara recognized it as a pushable object with the project's EXE but wouldn't move it. With the GOG EXE she moved it fine. Any chance for a fix? |
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#177 | |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,499
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I will look into it, thank you
![]() edit: found and fixed it. was a small decompilation error! sorry about that! Quote:
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I like cats Last edited by Woops; 23-12-21 at 23:57. |
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#178 |
Explorer
Join Date: Feb 2008
Location: Brazil
Posts: 829
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Thank you for this QOL upgrade! I'm currently replaying chronicles due to vacation and nostalgia, having a blast but I also remember how glitchy was the latest levels, glad they are mostly fixed now by your patch, happy holidays!
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#179 |
Professor
Join Date: Nov 2017
Location: England
Posts: 3,362
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Will there be any changes made to FMV handling? Currently after skipping the Eidos/Core logo FMV it hangs on a black screen. FMVs have always been weird for TR5 so it's not your patch or anything.
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#180 | |
Student
Join Date: Jan 2013
Location: Israel
Posts: 201
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personally i recommend to turn off the FMV in the settings options, this fixes the crashes and other issues. you can still watch them using VLC media player they look better there. |
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