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#111 |
Tomb Raider
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 12,064
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Would it be possible to make a patch that removes this weird screen flashing that happens when you start tomb4.exe? It happens in both fullscreen and windowed mode but in windowed it is especially jarring. I think it happens because the exe switches resolution first to some really small one (like 640x480 or less) and then to the actual one from the -setup screen.
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#112 | |
Hobbyist
Join Date: Oct 2022
Posts: 30
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![]() To my memory I felt it was working in 2018 at least... I might still have an FLEP version where it worked EDIT: I don't, I think I actually had just recently erased the where I may have had it due to duplicates. My bad
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No uwu for youwu Last edited by StarringRole; 23-01-23 at 04:59. |
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#113 |
Archaeologist
Join Date: Oct 2017
Location: Brazil
Posts: 1,226
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fast aligment,seems buggy with savegames because when i re-load to any area switchs stop active items,and pushables crashes the game,i needed that patch to fits to my TR3 theme im doing on a project
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''dare to come down to me,Yeah,That's right! let's dance!.'' |
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#114 |
Explorer
Join Date: Dec 2017
Location: I am female
Posts: 524
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Latest version: link in the first post.
New patch:
Before: ![]() After: ![]() Another comparison by LoreRaider: Before: ![]() After: ![]() |
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#115 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,320
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Oh, nice one!
![]() As for this part in the instructions: 3. Install Plugin_FLEP through TombIDE or NG Center. Is it always required or does it depend on which patches are ticked in the FLEP program? ![]()
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#116 |
Archaeologist
Join Date: Aug 2010
Posts: 1,805
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Titak, this patch requires TE to be used to compile a level. It won't work with NGLE.
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#117 |
Explorer
Join Date: Dec 2017
Location: I am female
Posts: 524
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Indeed to fix the rainbow bug the level editor must collaborate.
Titak, Plugin_FLEP is always required. Otherwise you can have random crashes. |
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#118 | ||
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,320
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![]() Quote:
Quote:
![]() Anyway, I do have it installed in both MoA1 and MoA2 now. (not using TE btw) I was wondering about it because at some point I got a "plugin-flep.dll missing" message when trying to run the game. Even though the file was in the game folder. All seems okay now.
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#119 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,320
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Does the "Fix rainbow bug" only work when using TE?
Because I applied it to my MoA game and it does not seem to make a difference there. (Using NGLE+TRNG and edited the levels with Meta2TR.)
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#120 |
Archaeologist
Join Date: Aug 2010
Posts: 1,805
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I already answered your question in my previous post
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