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Old 20-11-21, 15:50   #11
Kidd Bowyer
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Originally Posted by dg1995 View Post
A Nintendo 64 Zelda game had this feature. Why Core design didn't add this feature until AOD ?

That feature would make combat in PS1 TR games a bit better since it would reduce the annoyance of positioning Lara toward the enemies.
Ocarina of Time came out two years after Tomb Raider, a year after Tomb Raider II.

A similar system to OOT's would require the engine to be able to quickly and seamlessly switch the camera perspective whenever the player changes targets.
It'd also require a massive reworking of how Lara moves, because the "circle strafing" nature of OOT's lock-on is reliant on the fact that Link can freely move forward, backward, and sideways.

TL;Dr: It'd either need a heavily revised movement system for Lara, or just be jank as hell.
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Old 20-11-21, 18:31   #12
TombHackR
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Originally Posted by Joey79100 View Post
In Zelda (or Mario), you have camera relative controls. You rotate the camera, and the character follows the camera
That’s very true. This kind of thing would only work with camera relative controls. If Lara’s back were to the enemy and the camera in front of Lara, the controls would feel like they are completely flipped as well, and it would just not work.
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Old 20-11-21, 18:38   #13
dg1995
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I think they could simply make it like this that when you press lock-on button Lara always aims the nearest enemy automatically.
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Old 20-11-21, 20:40   #14
Samz
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Originally Posted by dg1995 View Post
I think they could simply make it like this that when you press lock-on button Lara always aims the nearest enemy automatically.
Lara kinda already lock ons to targets though.
This can best be seen with the pistols, if Lara's firing at a Target then she's "locked on" to it, the camera will try to follow that enemy if it gets behind Lara, Lara will fire at that target to the sides with only one gun with the dual weapons as long as you hold down the fire button, she'll even automatically hold fire if she can't shoot the enemy and resume shooting once that enemy is in view again.
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Old 20-11-21, 21:26   #15
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So it's like why does classic Lara always lock on until her guns are holstered? Good question, it took until 2006 for the shooting mechanic to be a little more hands-on.
It was weird how Lara was either holding her guns or not, instead of aiming or not. And when she was holding them she couldn't do anything else with her hands but hey, it was the '90s.
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Old 21-11-21, 05:15   #16
dg1995
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Originally Posted by Samz View Post
Lara kinda already lock ons to targets though.
This can best be seen with the pistols, if Lara's firing at a Target then she's "locked on" to it, the camera will try to follow that enemy if it gets behind Lara, Lara will fire at that target to the sides with only one gun with the dual weapons as long as you hold down the fire button, she'll even automatically hold fire if she can't shoot the enemy and resume shooting once that enemy is in view again.
Nah. If enemies were behind her, Lara would never automatically turn around and aim her guns at them.

Plus, if enemies were either at her left side or right side, Lara wouldn't target them with her guns and we have to awkwardly turn her around 90 degrees in order for her to realize that there is an enemy around.

Last edited by dg1995; 21-11-21 at 05:29.
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Old 21-11-21, 09:36   #17
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Originally Posted by dg1995 View Post
Nah. If enemies were behind her, Lara would never automatically turn around and aim her guns at them.

Plus, if enemies were either at her left side or right side, Lara wouldn't target them with her guns and we have to awkwardly turn her around 90 degrees in order for her to realize that there is an enemy around.
The camera locks on at least.

I don't think it's much of an problem, we have the 180 Roll for if anyone gets behind Lara.

Last edited by Samz; 21-11-21 at 09:49.
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Old 21-11-21, 16:36   #18
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If you mean a Legend style system, the camera would really not have worked for that and they would have needed to make a ton more animations.
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