20-11-21, 15:50 | #11 | |
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Joined: Nov 2019
Posts: 244
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Quote:
A similar system to OOT's would require the engine to be able to quickly and seamlessly switch the camera perspective whenever the player changes targets. It'd also require a massive reworking of how Lara moves, because the "circle strafing" nature of OOT's lock-on is reliant on the fact that Link can freely move forward, backward, and sideways. TL;Dr: It'd either need a heavily revised movement system for Lara, or just be jank as hell. |
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20-11-21, 18:31 | #12 |
Golden
Joined: Apr 2013
Posts: 1,421
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That’s very true. This kind of thing would only work with camera relative controls. If Lara’s back were to the enemy and the camera in front of Lara, the controls would feel like they are completely flipped as well, and it would just not work.
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20-11-21, 18:38 | #13 |
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Joined: Mar 2019
Posts: 1,976
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I think they could simply make it like this that when you press lock-on button Lara always aims the nearest enemy automatically.
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20-11-21, 20:40 | #14 | |
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Joined: Jun 2018
Posts: 6,529
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Quote:
This can best be seen with the pistols, if Lara's firing at a Target then she's "locked on" to it, the camera will try to follow that enemy if it gets behind Lara, Lara will fire at that target to the sides with only one gun with the dual weapons as long as you hold down the fire button, she'll even automatically hold fire if she can't shoot the enemy and resume shooting once that enemy is in view again. |
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20-11-21, 21:26 | #15 |
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Joined: Jul 2016
Posts: 4,360
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So it's like why does classic Lara always lock on until her guns are holstered? Good question, it took until 2006 for the shooting mechanic to be a little more hands-on.
It was weird how Lara was either holding her guns or not, instead of aiming or not. And when she was holding them she couldn't do anything else with her hands but hey, it was the '90s. |
21-11-21, 05:15 | #16 | |
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Joined: Mar 2019
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Quote:
Plus, if enemies were either at her left side or right side, Lara wouldn't target them with her guns and we have to awkwardly turn her around 90 degrees in order for her to realize that there is an enemy around. Last edited by dg1995; 21-11-21 at 05:29. |
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21-11-21, 09:36 | #17 | |
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Quote:
I don't think it's much of an problem, we have the 180 Roll for if anyone gets behind Lara. Last edited by Samz; 21-11-21 at 09:49. |
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21-11-21, 16:36 | #18 |
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Joined: Feb 2006
Posts: 3,429
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If you mean a Legend style system, the camera would really not have worked for that and they would have needed to make a ton more animations.
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