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Old 05-10-20, 20:31   #21
SrDanielPonces
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Originally Posted by Feder View Post
Then that's it the balloons have too many meshes. I could divide them into 2 statics, but I guess it would be better to start using NG to expande the limits, I'll be deffinitely needing it!
If you need any help feel free to private message me. or accept the "invite" I made you months ago ahahah
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Old 06-10-20, 23:49   #22
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I was going to capture a screenshot of the Jazz Club when baddies shot me down, this was the result
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Old 10-10-20, 19:19   #23
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Levels list has been updated

I don't know what was the real intention of the authors for the "bonus levels", but I'm between two options: leave them as a reward for finding all the secrets, or as short transition levels. Either way, I'm not 100% sure what to do with them, some would be nice to include on the story like the Ship Graveyard, but some feel rather pointless like Pitcairn Island.

Just finished a few more city and warehouse areas:





Not sure about the balloon's transparency
I feel they may look better with opaque textures
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Old 10-10-20, 19:49   #24
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Wow, that's a lot of levels! Wish you the best of luck
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Old 10-10-20, 21:09   #25
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You are epic Feder... 12 levels in a single row!!
I wish you the best of the luck. Also, you may ask for help to one of the talented tr4 builders of the community.
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Old 10-10-20, 22:54   #26
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Wow that's a huge game. D: Wish you best of luck with it! Looking good already.

I personally like the idea of secret levels as reward for finding all secrets, but maybe you could innovate by making them be a part of a "secret route" that is hard to find. Just an idea.
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Old 11-10-20, 00:26   #27
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Wow that's a huge game. D: Wish you best of luck with it! Looking good already.

I personally like the idea of secret levels as reward for finding all secrets, but maybe you could innovate by making them be a part of a "secret route" that is hard to find. Just an idea.
true, in tr4 we had different levels deppending on the paths (if you won or lost seneth etc)
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Old 11-10-20, 20:19   #28
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I love your screenshots, it looks so good
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Old 12-10-20, 01:13   #29
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Quote:
Originally Posted by Danath View Post
I personally like the idea of secret levels as reward for finding all secrets, but maybe you could innovate by making them be a part of a "secret route" that is hard to find. Just an idea.
Quote:
Originally Posted by SrDanielPonces View Post
true, in tr4 we had different levels deppending on the paths (if you won or lost seneth etc)
Yeah, the concept of hub levels is one of the best things of TR4, where you can take different routes along many levels, or go back to a previous level to use certain item, etc.

The bonus levels can be done with trigger_triggerer objects, making the route change when you find all the secrets. Or giving you a certain object that unlocks the bonus level, but that could make it optional for the player.

I remmember a levelset called "Tomb Raider Peru" which entire adventure shifts constantly depending on the secrets you find. It was insane must've been a lot of hard work to pull it off.
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Old 16-10-20, 03:00   #30
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Default Update :)

I hope I'm not breaking the double post rule here but I wanted to show some progress

Level 1 is officially finished! All left to do is some detailing, shouldn't take longer than a day or two.



Also, I've been adapting the meshes of the Venice goon to fit in the SAS slot:





While it's not perfect (he may appear to have dislocated shoulder in some positions), I think it does the trick for now. I may work on him a little more, later

I would love to replace that weapon for a tommy gun
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