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#781 |
Explorer
Join Date: Dec 2017
Location: I am female
Posts: 508
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Latest version: https://drive.google.com/file/d/1Ivx...ew?usp=sharing.
New patches:
Shotgun ammo parameters patch cannot be applied alone. Because the inventory still divides ammo by 6, and new ammo you pick up still is multiplied by 6. If you are using the Classic Inventory plugin, it is very easy to fix this, just set desired parameters in CUST_CINV_ITEM_QUANTITY. But if for whatever reason you want the flat inventory, you will have to check Inventory Customizer - Shotgun 6x Divider OFF patch, and tweak pickup quantities in CUST_AMMO. |
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#782 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,251
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We shout, ChocolateFan delivers.
![]() I'm going to check this one out for sure. I've been using a workaround with some TRNG scripting to get a decent flame sound for my torch.
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#783 | |
Student
Join Date: Sep 2019
Location: Italy
Posts: 237
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#784 | |
Tomb Raider
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 12,047
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![]() Meanwhile I was thinking about another patch that maybe a lot of people would appreciate. In TR1-2 darts had an actual mesh, but starting from TR3 everything that is in the Darts slot is replaced by a line that's not a mesh (it's more of a particle). Apparently there's a routine that does that. I was wondering if it is possible to turn it off, so that dart_emitter could show actual Darts mesh again? Is that possible at all? |
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#785 |
Tomb Raider
Join Date: Apr 2012
Location: Insanity
Posts: 10,182
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oh wow can i see a video of the torch flames
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#786 |
Historian
Join Date: Jan 2013
Posts: 276
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Is there a possibility to make a patch that fixes the missing sound when the crossbow_bolt hits a shatter when using the lasersight? Or is it an harcoded thing and it can't be done in any case?
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It's = It is; Its = Possessive pronoun! Last edited by Ranpyon; 25-06-20 at 17:45. |
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#787 |
Explorer
Join Date: Dec 2017
Location: I am female
Posts: 508
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Latest TREP version (patches.drc and syntax.fln): https://drive.google.com/file/d/1Obz...ew?usp=sharing.
New patches:
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#788 |
Moderator
Join Date: Dec 2011
Location: Hungary
Posts: 4,787
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Shouldn't we have a different thread for TREP patches?
![]() That will be perhaps unnoticed here among FLEP posts... |
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#789 |
Explorer
Join Date: Mar 2008
Location: Germany
Posts: 757
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@ ChocolateFan
I love you ![]() ![]() ![]() I just tested it and it works like a charm. Now I can have two completely individual inventories in the same level. ![]() @ AkyV I'm one of the few people still using TREP and this thread is my go to and since TREP updates are rather scarce nowadays I don't mind. ![]() |
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#790 |
Moderator
Join Date: Dec 2011
Location: Hungary
Posts: 4,787
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Okay, if you don't mind rare TREP posts scattered in this thread, then it is okay for me.
![]() Feel free to open a new thread in this subforum for new TREP patches, if you want, anyway. ![]() |
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