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Old 17-02-11, 20:46   #50071
Captain Rob
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Quote:
Originally Posted by Navid View Post
Was tinkering with the spec map on Maya.

[IMG]http://i52.************/166ng9l.jpg[/IMG]

Click for the Bigger Version

Too bad?

Absolutely incredible. She's so beautiful.
I can always tell a really very good picture, when it's unnerving.....in a good way.
She doesn't look sweaty. She looks like she's covered in shimmer powder. Or probably a really light sweat; when the skin is just becoming damp.
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Old 17-02-11, 21:37   #50072
Dusan
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Update: version 9.3

1) Specular maps:

- new mesh groups #22 (opaque models) and #23 (with transparency) which expect the following 7 textures on input:
diffuse, lightmap, bump, mask, bump1, bump2 and specular map

- specular maps are textures which define (per pixel) the color and intensity of the light reflected off the given surface

- the global intensity (multiplier) of the gloss/specular effect for the whole mesh part is the same as before: the floating point value in the mesh name, for example 22_jacket_1.0_16_16; so set this value to 1.0 (or even higher) and then modify the per-pixel intensity of the effect with the brightness of pixels in the specular map/texture

- you can use this effect to increase realism of your images, or even to produce crazy effects as shown below

- this effect requires shaders v3.0 (or just a single-light setup with shaders v2.0)




Also, $AtlantiB$ and dizzydoil kindly provided the following models which show the specular maps in action (thanks ):

sample model
a snow plane




2) Multi-bone reset:

The Reset selected bone button now works not only for individual bones: when you click on a group node in the bone tree-view of the left, such as "arm" etc., the entire hierarchy of bones grouped underneath this node will be reset when you press the button. This way you can reset all fingers on one hand, the whole arm, or even both arms etc. - with just a single click.
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Old 17-02-11, 21:40   #50073
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Oh gawd!!!
Thank you so MUCH for this!!!!
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Old 17-02-11, 21:41   #50074
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Thanks sooo much Dusan, you rock!
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Old 17-02-11, 21:42   #50075
Decan
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Quote:
Originally Posted by Dusan View Post
Update: version 9.3

1) Specular maps:

- new mesh groups #22 (opaque models) and #23 (with transparency) which expect the following 7 textures on input:
diffuse, lightmap, bump, mask, bump1, bump2 and specular map

- specular maps are textures which define (per pixel) the color and intensity of the light reflected off the given surface

- the global intensity (multiplier) of the gloss/specular effect for the whole mesh part is the same as before: the floating point value in the mesh name, for example 22_jacket_1.0_16_16; so set this value to 1.0 (or even higher) and then modify the per-pixel intensity of the effect with the brightness of pixels in the specular map/texture

- you can use this effect to increase realism of your images, or even to produce crazy effects as shown below

- this effect requires shaders v3.0 (or just a single-light setup with shaders v2.0)




Also, $AtlantiB$ and dizzydoil kindly provided the following models which show the specular maps in action (thanks ):

sample model
a snow plane




2) Multi-bone reset:

The Reset selected bone button now works not only for individual bones: when you click on a group node in the bone tree-view of the left, such as "arm" etc., the entire hierarchy of bones grouped underneath this node will be reset when you press the button. This way you can reset all fingers on one hand, the whole arm, or even both arms etc. - with just a single click.
Superb update! Finally!
Thanks a million!
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Old 17-02-11, 21:43   #50076
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I love the 7e-ICE model, itīs fabulous. <3
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Old 17-02-11, 21:45   #50077
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OMG!
Thanks Dusan!

Modders, this is an opportunity to create/recreate some models, I believe.
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Old 17-02-11, 21:46   #50078
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Thank you Dusan! It's a great update!
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Old 17-02-11, 21:46   #50079
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I can use a specular map, to make Lara's lips bright without making her whole face looking like that right?
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Old 17-02-11, 21:48   #50080
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Quote:
Originally Posted by VictorXD View Post
I can use a specular map, to make Lara's lips bright without making her whole face looking like that right?
Right



I believe the Avatar Lara should have a great use of this!
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