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Old 21-07-20, 13:37   #521
Zebra
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Oh wow, that looks awesome !
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Old 23-07-20, 15:54   #522
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Nice to see the progress made in the renderer. Congratulations and keep up the great work!
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Old 23-07-20, 23:23   #523
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Quote:
Originally Posted by TR-Freak View Post
Hi.
We implemented the first prototype of a normal map workflow for Rooms

https://streamable.com/ytkg6g
Freaking awesome, thank you for sharing. And excellent work, developers!
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Old 20-08-20, 00:36   #524
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Quote:
Originally Posted by Krystian View Post
Just some more progress with diagonal collisions



In case you're wondering, shimmying and "go around corner" animations don't work yet, but they are the next target
This is incredible.

To quote Legend Lara (something I never want to do):

"THIS has always been what it's about..."

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Old 23-09-20, 07:09   #525
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Here is another little video:

https://streamable.com/sd8r3a

I've added alpha blended smoke sprites, which means smoke doesnt brighten the screen anymore but behave more like actual smoke

Vehicles are almost completely decompiled (Rubber boat not included in video)

ChocolateFan had the genius idea to completely replace the floor collision system by replacing it with a mathematical plane definition (she can tell you more about it than I can ). This is currently WIP and thats Why I need to get out of the water with the fly cheat

The "Heavy Weapons" now move Lara's upper body - these animations are taken directly from the weapon animation slot.
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Old 23-09-20, 08:35   #526
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The stationary machine gun tho
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Old 23-09-20, 09:14   #527
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Fantastic progress!
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Old 23-09-20, 12:52   #528
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Finally all weapons and the real quadbike (in one level), i'm dancing!!!
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Old 23-09-20, 13:43   #529
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Amazing progress already made! This engine will be a joy to work with! ������
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Old 25-09-20, 16:02   #530
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HYPED! So good to see the amazing progress you guys made over the years
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