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#1 |
Hobbyist
Join Date: Sep 2015
Location: Freie- und Hansestadt Hamburg
Posts: 32
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So, a track is triggered with the aid of this FE.
Volume is set to e.g. 20 Channel 1 (background) When Lara steps on the trigger tile, it works fine. But if saved/loaded, the volume of this track is again at the default level (100). Is there any chance to fix this?
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Alpha and beta tester of Dark City Part 2: The Gates of Hell by Lima |
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#2 |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,401
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Is it really necessary for you to use that trigger? Because if not you can turn down the volume on some audio editor like Audacity and you're good to go
Otherwise if you really need it, you can use a GlobalTrigger using GT_RELOADED_SAVEGAME, which will reactivate your trigger each time you reload a savegame Also, make sure to enable that GlobalTrigger only when you need it, otherwise all the tracks on channel 1 will be turned down to volume 20
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"Everybody lies, no exceptions." |
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#3 |
Hobbyist
Join Date: Sep 2015
Location: Freie- und Hansestadt Hamburg
Posts: 32
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Thank you, LoreRaider!
I will try this, it won't be easy, but I will try it. And yes, it's important, there is going to be a major sound or music based puzzle in the game.
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Alpha and beta tester of Dark City Part 2: The Gates of Hell by Lima |
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