06-05-22, 17:58 | #1 |
Member
Joined: Jul 2010
Posts: 5,638
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Tomb Raider 2 Textures Win 10
I have Win-10 home version
The game runs perfectly (installed through steam)l but the textures in the game are of lower quality. How to fix them; I tried looking online, but I didn't find anything that easily explains what t do. Any help |
15-05-22, 02:19 | #2 |
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Joined: Jan 2021
Posts: 1,003
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I have never dealt with steam, but on PC you can go to settings, and adjust resolution to suit your screen. I bet you are on a low resolution.
I assume on steam you can do the same, the path is... core design...setup tomb raider II, and you get the following window shown below to setup, set it up and hit OK. |
16-05-22, 18:38 | #3 |
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Joined: Mar 2012
Posts: 3,741
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^ Adding up on this, select Hardware instead of Software.
Software is completely done on the processor and will always be limited graphically, whereas hardware lets you have additional graphical features and more performance. Additional features include Bilinear filtering, which smooths out the textures (so they don't look pixelated, which might be what you're describing). |
18-05-22, 12:40 | #4 | |
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Joined: Jul 2020
Posts: 1,534
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18-05-22, 18:09 | #5 | |
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Joined: May 2011
Posts: 2,425
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19-05-22, 10:36 | #6 | |
Grease Monkey
Joined: Nov 2007
Posts: 1,644
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first of all to circumvent that
I'd suggest they run setup at the command prompt setting the parameter as Quote:
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19-05-22, 12:19 | #7 | |
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Joined: May 2011
Posts: 2,425
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I've read that if you don't have a secondary (integrated) graphics card to choose from in the setup, it could potentially disable the hardware mode option due to modern graphics cards being to "new" for classic TR. Is there any truth to this? I've suggested TR2Main (without dgVoodoo) to those with this issue, but I'm not sure if they've set things up correctly. One of them mentions having Intel UHD Graphics 620, yet they can only select dgVoodoo from the Tomb2 setup... |
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19-05-22, 13:18 | #8 | ||
Grease Monkey
Joined: Nov 2007
Posts: 1,644
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like soundblaster soundcard emulation is in order (at least for TRI) the moment your soundcard is anything but soundblasterlike... and that's just when conjuring up a wrapper entity comes in handy dgVoodoo is one and supposedly will do the trick, insofar as one's card real vs. virtual type doesn't even matter anymore I have never used that around TRII myself though I guess their best option would be to ask directly from Dege (dgVoodoo's maker) whose advice usually comes fast and pretty useful. Judging by http://dege.freeweb.hu/Galleries/DXGamesGallery.html it would seem 100% compatible. Last edited by gidierre; 19-05-22 at 13:24. |
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