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Old 24-11-20, 09:54   #1
MachoBroccoli
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Default Attempting to fix some of Legend's texture issues on PC (Next Gen OFF)

I got inspired by ATombRaiderFan's thread about how they fixed King Arthur's double face problem by making the offending textures completely transparent, and have tried 'fixing' similar issues in the game with this same method.

Thread - https://www.tombraiderforums.com/sho...d.php?t=224680

Here's what I've manage to fix so far and all these are for Next Gen OFF mode on the PC version.

-- Nishimura's Super Shades --

Before

Shades in all cutscenes have broken reflections that don't reflect correctly but instead display what's behind character's head.

After

Texture for shades edited to remove lenses which now turns them more into glasses but looks much better than before imo.

-- The Many Faced Yakuza --

Before
https://i.imgur.com/kS12vi4.mp4
Here the offending texture appeared to be for a blonde variant of the Yakuza goons you fight in Japan fighting for dominance over the black haired texture.

After
https://i.imgur.com/JPE1rgL.mp4
Removing this texture's contents and saving it as a blank alpha image sorts this issue.

- UPDATE -
atombraiderfan has updated the Yakuza fix to correct further issues with texture bleed, which has also fixed the Yakuza looking all the same and like brothers.
Now when installed you'll get all hair colour and style variants as originally intended minus the clean shaved black hair variant.

LateRaider has made a version of these fixes for peeps who use TexMod - https://mega.nz/file/OP40AY7Z#W3a17F...3HLdA44YG40xxs

-- Rutland's Missing Portrait --

Before
https://i.imgur.com/frSUnMV.mp4
This cutscene that's before Peru has a moment where it has an awkward close up of a blank screen where James Rutland's bio should be.

After
https://i.imgur.com/pGwVRPw.mp4
I managed to fix this by erasing the part of the texture for Zip's monitors that fills in the 'screen' part of the object, and viola! There he is!

This is all ongoing and very much a crude way of fixing these issues, and there are several other texture flickering problems I've yet to work out a solution too, but at I thought I'd at least share these fixes to let everyone know that it's possible to get this game looking a little better on PC.

If anyone else playing this game notices any more texture goofs or flickering or knows of any other ways to fix things like this, then feel free to post them here.

Let's see what we can do

EDIT: I'm pretty new to this place and still working out how to post images and other stuff on here properly, so bear with :S

EDIT 2 - Here's the link to download my 'fixed' textures as well as the tools I used to unpack and repack the game files. I've also included an install guide to follow just in case anyone get's stuck.

Download: https://archive.org/details/LaraTX

Last edited by MachoBroccoli; 04-03-21 at 10:46.
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Old 24-11-20, 10:03   #2
UroshUchiha
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Oh I am loving this. Are you gonna release a patch or something that fixes these things?
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Old 24-11-20, 10:09   #3
MachoBroccoli
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Quote:
Originally Posted by UroshUchiha View Post
Oh I am loving this. Are you gonna release a patch or something that fixes these things?
That's what I'm hoping to do yes! Still working out what the best way of letting people do what would be.

I've had to use Gh0stblade's CDCengine tools to unpack the files and pack them back up again so I could maybe write a short guide on how to do that and attach my edited files.

Though ideally I'd like to make a less complicated way to install them for people if possible.
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Old 24-11-20, 12:18   #4
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Your changes looks great so far

BTW I believe the black screen was intentional because the player could play the manor first before the main game, so the devs probably hid Rutland's profile at least until after Bolivia is completed. They probably forgot to remove the black texture from the cutscene.
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Old 24-11-20, 12:56   #5
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Quote:
Originally Posted by ATombRaiderFan View Post
Your changes looks great so far

BTW I believe the black screen was intentional because the player could play the manor first before the main game, so the devs probably hid Rutland's profile at least until after Bolivia is completed. They probably forgot to remove the black texture from the cutscene.
From what I've seen so far after unpacking the game's 'BIG' files each cutscene has it's own set of unique textures that are often duplicates of objects from that particular level.

The mansion for example has a folder called 'mansion1.drm' which is for the main hall and Zip's lab, whereas the folder 'mansion99.drm' has textures for the main hall but are unique copies for that cutscene.

This means me editing one won't effect the other =)

I've also been making notes of noteworthy textures as I've found them

here's what I have so far...

TR Legend Textures of Note

-- Bolivia --
-bolivia1.drm
'13_15ed' = Distant trees
'15_15f1' = Skybox 1
'16_15f0' = Skybox 2
'17_1608' = Distant Trees tiny
'753_160a' = NG Skybox 1
'754_1609' = NG Skybox 2
'759_1640' = NG Distant Trees

-- Lara UK Outfit --
- lara_alt.drm
'10_2b' = Warning Triangle
'31_2f' = Grapple Icon
'32_2e' = same
'33_2d' = same

All outfit's I've explored so far seem to have these icons embedded


-- West Africa --
- amahlin2.DRM
'10_490' - Floor Texture (don't edit)
'11_48d' - wall texture? Grassy
'12_48c' - wall texture Rocky
'13_48b' - wall texture Mossy (this texture causes flickering but can't be removed otherwise walls vanish)
'19_4a4' - Tall Mossy Wall Texture
'31_4b4' - Negative colour Wall Texture
'280_4aa' - Tiny Mossy Wall Texture
'611_4ec' - NG Dark Stone Wall
'620_4c6' - NG Dark Green Stone Wall
'621_4bd' - NG Veiny wall texture (floor as well?)
'622_50d' - NG Skybox Right
'623_50c' - NG Skybox Left


-- Nishimura.drm --
'3_199' - Nishimura Glasses
'24_19' - Nishimura Glasses NG
'23_19e' - Glasses Bump Map


-- Yakuza Goons --
- male_yakuza_a
'5_1b7c' = blonde hair yakuza face
'3_1b80' = light brown hair yakuza face
'4_1b7e' = bald with goatee?
'6_1b7a' = black hair no beard


-- Croft Manor --
- Mansion1.drm
'12_13a6' = Family Portrait

-- Returning Home Cutscene (pre-Peru) --
- Mansion99.drm
'13_13a6' = Family Portrait
'7_15e2' = Rutland Bio Screen
'10_13a1' = Computer Textures (edit this one)
'15_15e1' = Rutland Holding Shard Screen
'16_15e0' = Stone Dias Screen
'339_140d' = Computer Textures Next gen
'298_140e' = Computer Bump Map?

-- Arthur Tomb Cutscene --
- co_grave_arthur_egg.drm
'23_bd3' = NG Arthur Face
'22_bd7' = NG Arthur Face Bump Map
'21_bd8' = NG Arthur Face Shadowmap
(make all three transparent)

-- UIMansion.drm -- Character portraits and PS2 button icons

'21_1faa' circle button icon
'20_1fab' Square "
'19_1fac' Triangle "

-- UiFrontend --
'1_1fa3' Main Menu Game Title Logo

Last edited by MachoBroccoli; 25-11-20 at 12:00.
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Old 24-11-20, 23:32   #6
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The Yakuza goons in the Japan level, do have variations, the blond haired version along with black haired version seems to be in the fight after the japanese roof garden. Did not realise their hair could get mixed up in the cutscene you show.

Interestingly there are at least three shirt collar colours on these baddies, red, purple and yellow that are randomly created. Normally we are too busy fighting to notice their fancy clothes

I noticed this in a video I made, where I put them all in a line, and the clothing variations stood out

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Old 25-11-20, 05:50   #7
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I actually don't mind Nishimura's broken shades because that's how reflections work in TRI. I like them better than as glasses, at least. I would release the shades to glasses as an optional patch.
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Old 25-11-20, 07:50   #8
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Quote:
Originally Posted by LateRaider View Post
I actually don't mind Nishimura's broken shades because that's how reflections work in TRI. I like them better than as glasses, at least. I would release the shades to glasses as an optional patch.
Tbh I'm likely gonna attach the edited files somewhere here and then it's up to the person what they want patched out or left in, rather than lumping it in as one big file.
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Old 25-11-20, 20:14   #9
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thank you! you're a good person ♥♥
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Old 26-11-20, 08:33   #10
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