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#1071 |
Hobbyist
Join Date: Jul 2016
Posts: 82
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XProger, almost 1,000 public commits to the project!
Thanks, I enjoy playing a level or two here and there on occasion. ![]() Keep it up! |
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#1072 |
Relic Hunter
Join Date: Apr 2005
Location: Poland
Posts: 9,212
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You mean running it in a browser (?) on Switch? There is no actual port yet. It would probably require an actual license in order to get the software over to Switch, unless there is a home-brew program for the platform?
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#1073 | |
Relic Hunter
Join Date: Apr 2012
Location: Portugal
Posts: 8,774
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#1074 | |
Relic Hunter
Join Date: Apr 2005
Location: Poland
Posts: 9,212
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I still haven't tried this myself properly, only some levels, I need to sit down and attempt a longer playthrough. It already can load TR3 levels and water with coloured lighting looks heavenly...! Last edited by AkyV; 21-06-19 at 09:18. Reason: Mod.edit: quoted video from the previous post. |
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#1075 |
Archaeologist
Join Date: Nov 2008
Location: Finland
Posts: 1,770
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Would it be possible to have the braid in every level, or is it just only Lost Valley?
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#1076 |
Archaeologist
Join Date: Jun 2013
Location: not far enough
Posts: 1,437
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I was wondering if it'd be possible to implement path-traced global illumination into this?
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__________________
we're all clowns |
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#1077 |
Historian
Join Date: Aug 2016
Location: Russia
Posts: 259
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#1078 |
Historian
Join Date: Aug 2016
Location: Russia
Posts: 259
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#1079 |
Student
Join Date: Jul 2009
Posts: 169
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Any significant progress made lately? Super excited to give this a shot when it's near/at 1.0.
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#1080 |
Professor
Join Date: Jul 2015
Posts: 2,920
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https://youtu.be/xg4-4XXZiLY
Seeing these minecraft mods makes me wonder how TR would look with an improved lightning and super HD models and textures. I mean, Minecraft looks amazing without loosing the cubical system. Maybe TR would look good too. Im posting it here because i think it is imposible to mod the original TR like that because of the Engine, but this is a new Engine and maybe it could handle it. |
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