15-09-22, 17:27 | #1 |
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Joined: Aug 2001
Posts: 4,748
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Strange characters when compiling script through TombIDE
Hullo everyone! Has anyone else encountered ï¿ randomly appearing in printed texts? It looks like it's when I use @ to call a file, for like a diary page or something. So my diary entries always have ï¿ at the beginning, and other texts printed will start with ï¿
Is there a way to work around this while still calling files? Note that this doesn't happen when compiling the script with NG_Center outside of TombIDE. Other characters get messed up as well, like ... and ;, but those are less of a concern. Thanks! |
18-09-22, 12:53 | #2 |
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Joined: Jan 2014
Posts: 249
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Today I tweaked English.txt for the first time at TE.
(By the way...is this the right thread for this topic? ^^;) In my case, I entered "@Text_Utopia" in English.txt, but the game screen showed "Text~Utopia". https://youtu.be/Cc-7yVT8q9g EDIT Now I can display the content of the "@"text thanks to you.^^ I tried some characters. "..." is OK. It is displayed on the screen as it is. ";" erases all subsequent text. "[" become "、" (character after avalanche in the image) "]" became a character that I don't know how to call. ^^; (character after road in the image) https://imgur.com/a/71h9X4h Last edited by Alisa97; 20-09-22 at 13:47. |
19-09-22, 22:32 | #3 | |
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Joined: Aug 2021
Posts: 116
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Quote:
The slash is commonly used as an escape character, so a character that is reserved for some function gets printed instead. Might not work in this instance, but it's probably worth a try. |
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19-09-22, 22:40 | #4 |
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Joined: Aug 2001
Posts: 4,748
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That's an interesting idea. I imagine it won't work for @, since it's used to call the file, but i'll try some things.
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20-09-22, 13:39 | #5 | |
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Joined: Jan 2014
Posts: 249
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Quote:
https://imgur.com/a/gLQ9O5h The slash itself is also garbled. The text after ";" is gone as before. Last edited by Alisa97; 20-09-22 at 13:52. |
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