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#31 |
Inactive
Join Date: Aug 2011
Location: New York
Posts: 3,382
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#32 |
Relic Hunter
Join Date: Apr 2001
Location: The Netherlands
Posts: 5,923
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It is not impossible.
If I am, it isn't my fault.
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Flames would not be eternal if they could dissolve. |
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#33 | |
Tomb Raider
Join Date: Mar 2013
Location: Portugal
Posts: 11,449
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We found each other through brokenness and now look how strong we are |
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#34 | |
Tomb Raider
Join Date: Jan 2016
Location: USA
Posts: 20,646
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Given they are with Embracer now, they have a lot more resources so perhaps they are looking to outsource remasters or ports.
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Always Pondering |
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#35 | |
Tomb Raider
Join Date: May 2009
Posts: 23,961
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.... I randomly stumbled on this video as part of my recommendations, the efforts of fans, who do things in small unpaid teams, really highlights what could be done on a professional level (and also kinda highlights how poor it is that more hasn't happened yet, but I'm not going into that). This is so impressive, it reminds me of the recent Sonic remasters that were done for the 30th Anni.
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... in my opinion. |
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#36 |
Relic Hunter
Join Date: Apr 2001
Location: The Netherlands
Posts: 5,923
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The outlines are cool.
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Flames would not be eternal if they could dissolve. |
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#37 | |
Archaeologist
Join Date: Mar 2019
Posts: 1,600
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Yeah, in RE 1 remake, non tank controls isn't good. But old TRs have fully rendered environments and a camera that is behind the character. So, analog based movements can make those games much better. EA remastered Command and Conquer 1 and for that they fully modernized the UI.(Since in original CnC 1 you had to build the units one by one instead of making the game to build 10 units for you) Also, removing fog adds an issue. It allows you to see the enemy AIs that are in idle mode before getting activated.(Since in old TRs the fog allowed the developers to "hide" them from the players until the ai begin attacking the players.) So, I think they should also change the AI in some places to fix this issue. |
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#38 |
Archaeologist
Join Date: Jun 2012
Posts: 2,479
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Nah nah nah, if you’re talking about Avengers then that was done and dusted 2.5 years ago. Ignore the DLC. They’ve been on the TR **** since the start of 2021 or even before that. They’ve had time to be talking about the demand
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#39 | |
Tomb Raider
Join Date: Mar 2013
Location: Portugal
Posts: 11,449
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- 2020 -> Deal with covid, remote work issues, and a couple of their main devs being affected by California's fires - Keeping Avengers running - Helping with Project Dark - Transitioning, and training their teams for multiple months into learning UE5 - Developing TR12, from the ground up on the new engine Sooo....
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We found each other through brokenness and now look how strong we are Last edited by Vaskito; 18-11-22 at 12:03. |
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#40 | |
Professor
Join Date: Jun 2008
Location: Estonia
Posts: 4,017
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I'd be fine with getting LAU on the Switch.
As for the Classics, I'd like to see more effort put into those than just porting them over with slightly updated graphics/sound. Something closer to how NieR: Replicant ver.1.22474487139... (2021) handled it, where it was a mix between a remaster and a remake. I think AOD would probably benefit from that treatment the most. Otherwise, without significant upgrades, I don't really see the point, personally. The classic games are great, and I love them dearly, but they're extremely dated at this point. Even the inclusion of Turbo Mode would be greatly appreciated, so that I don't feel like I'm moving through molasses. Quote:
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imo Last edited by AshesBorn; 18-11-22 at 15:30. |
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