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#41 | |
Explorer
Join Date: Oct 2007
Location: Lost City of Tinnos
Posts: 864
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Please remake the Classics! I have been here for over 15 years, and this is the common theme for most people, especially old-timer die-hard fans like me and you. I love TRIII, and the updated graphics will make the game look awesome! Please remake the Classics. Thank you! |
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#42 |
Professor
Join Date: Jul 2016
Location: Coulrophilia
Posts: 3,484
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So yesterday I tried playing the PS4 remaster of Bloodrayne..
I forgot how tricky the controls are and how clunky they make the sleek-looking main character. Didn't even make it past the bayou ![]() I really don't think there would be any way to conserve the tank control scheme from the classic TRs that would be appealing for today's public. Would the platforming transfer smoothly if there was a toggle function for classic/LAnotU controls?
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Well if that ain't aren't the isn't Last edited by HarleyCroft; 21-11-22 at 18:17. |
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#43 | |
Tomb Raider
Join Date: May 2005
Posts: 20,383
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The old engine was designed with the grid to streamline platforming and allow the player to anticipate the distance of the jump - standing jump = 2 blocks/squares, running jump = 3 blocks squares. Keeping the same block structure with fluid controls will backfire big-time IMO. For this reason I would prefer they remake the classics from the ground up, which would also be beneficial as it would allow them to flash out the stories. |
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#44 | |
Relic Hunter
Join Date: Apr 2001
Location: The Netherlands
Posts: 5,934
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Building levels now is done with 3D software like Autodesk Maya or 3dsMax, or Blender. Most builders nowadays, don't have the skill to design a puzzleroom, in the Tomb Raider level editor you're sort of designing puzzlerooms by design. The skill is developed there, not elsewhere.
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Flames would not be eternal if they could dissolve. |
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#45 | |
Relic Hunter
Join Date: Mar 2006
Location: Montreal, Quebec
Posts: 9,233
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Also, your suggested method would lenghten the development time and objectively, it sounds a bit counterproductive to build a world twice in two completely different engine that do not use the same rendering and same scaling (presumably). I absolutely think Tomb Raider Level Editor should come back for the next Tomb Raider game. People would go nuts over being able to create and craft their own levels and puzzles, and possibly cinematics with the tools offered by UE5.
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Avatar art by Amunet. Last edited by amiro1989; 23-11-22 at 20:46. |
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#46 | |
Relic Hunter
Join Date: Apr 2001
Location: The Netherlands
Posts: 5,934
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So, to get this right. Yes. In other words. One does not simply build Tomb Raider. But doing so without having utilised a Tomb Raider level editor, is denying yourself from developing the skill to build a real Tomb Raider level. Especially when requested to build a classic Tomb Raider level compatible in a modern day playable format.
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Flames would not be eternal if they could dissolve. Last edited by jeffrey van oort; 24-11-22 at 09:47. |
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#47 | |
Tomb Raider
Join Date: Dec 2005
Location: New York City Gender: Male
Posts: 10,085
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Although shanty town had alot of great destructible paths and climbable 2, 3, and 4 story open structures that connected interestingly. I liked all the goodies and collectible gun parts, treasure chests, orange cooler boxes, and secrets, and it wasn't too heavy on boring documents, but actually had brief but well written ones. And then in Rise, when you get to the warriors and the blue flame area, those structures were pretty great too. And in reboot the area you climb up where the plane was and the demo came from was pretty good, but I think it fell victim to the same slidey object interactivity search a little, and it wasn't as deep in caverns and extensions in multiple directions as I would hope. I would have like the left side to have expanded more because I felt kind of stuck and limited to their one path.
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Whosoever is delighted in solitude is either a wild beast or a god -Aristotle |
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#48 | |
Relic Hunter
Join Date: Apr 2001
Location: The Netherlands
Posts: 5,934
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This I could spend money on to be able to play, and still be on the create a Classic Tomb Raider inspired videogame topic. Imagine the others done in this way. Making the old, new.
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Flames would not be eternal if they could dissolve. Last edited by jeffrey van oort; 24-11-22 at 19:09. |
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#49 |
Archaeologist
Join Date: Jan 2017
Location: Huddersfield, UK
Posts: 1,154
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I do think it makes sense to build a early demo (not full rendering) in a level editor. The thing is to try to make it play like the originals a bit more rather than an import of the classics to a reboot TR format. I am not sure building anniversary as a TR Legend does classic TR quite worked.
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Go team GOLD - It's time for Lara to get her dual pistols back |
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#50 |
Archaeologist
Join Date: Jul 2016
Posts: 2,124
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It’s been 26 years and if the best they can come up with for remakes or remasters is “explored” then i have no hope tbh
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Sade should voice Lara Croft :) |
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