09-07-21, 19:34 | #51 |
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Joined: Apr 2018
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No, you aren't wrong. But this can be fixed by removing the invisble mesh extension, since no one will ever notice.
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09-07-21, 19:35 | #52 |
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12-07-21, 16:16 | #53 |
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Now let's get it running on the Dreamcast version!
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12-07-21, 16:41 | #54 |
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13-07-21, 06:05 | #55 |
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13-07-21, 18:17 | #56 |
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Joined: Apr 2018
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It would be possible, but unfortunately we have no tools to do this yet. The level textures is stored in its corresponding TEX file. The format still unknown to me yet, If anyone is interested to take a look here are three examples: https://www.mediafire.com/file/vpkf4...Files.rar/file
The package contains textures from: • Angkor Wat • Race for the Iris • Alexandria Regards. |
13-07-21, 18:55 | #57 |
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Joined: Jul 2007
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There is a converter available on github if you're interested in giving it a try:
https://github.com/Light-Dark/dcvqte...r/tvspelsfreak and here https://github.com/tvspelsfreak/texconv |
14-07-21, 01:28 | #58 |
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Thank you for your suggestion.
However it seems to use a different format. (Although this tool can be useful for the PSX format since it can convert an image to 16 Bit ARGB 1555). Last edited by TheBlueFox; 14-07-21 at 05:26. |
15-09-21, 04:35 | #59 |
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Hey BlueFox. Been doing some googling today but have come short. Popped into my head this morning - The Playable Tutorial Level that comes with the TRLE. tut1.tr4
Would this little gem be a contender for a PSX build? |
15-09-21, 04:39 | #60 |
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Joined: Oct 2011
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I thought someone already did that. I mean, I've seen a video somewhere on youtube of a ps1 conversion.
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