23-12-17, 01:14 | #101 |
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I have the pages with missing images of that tutorial, that i found on my HD
(http://www.tombraiderforums.com/showthread.php?t=215579) https://mega.nz/#!xfx3gIAb!XqQKJfn-U...cBBI3CjQ1W0zTg |
23-12-17, 11:06 | #102 |
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Thank you, I changed them (in the one of the tutorial section):
http://www.tombraiderforums.com/showthread.php?t=215588 |
03-01-18, 19:47 | #103 |
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Where can i ask for an improvement for Strpix ?
Cause it would be great if it could import UVMapped MQO files and directly cut the textures in the good format. I really dont know how to transform my texture file into those stupid little squared textures :grrrr: |
03-01-18, 20:23 | #104 |
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^
Have you tried Teme9's method with Blender? You can find it somewhere in the Software Development section. (Btw, this thread is for tutorial suggestions, not program suggestions. ) Last edited by Titak; 03-01-18 at 20:26. |
03-01-18, 20:25 | #105 |
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The newest strPIX already allows importing objects with uvw maps and automatically cuts them into WAD-compatible squares. Haven't tested it though. Yet.
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03-01-18, 21:33 | #106 | |
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Quote:
Oh ?? Where can I dl it from ? Last edited by LeelooBastet; 03-01-18 at 21:34. |
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04-01-18, 09:10 | #107 |
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There's a thread dedicated to STRPix in our Software Development section.
I'm not sure if the latest version is on the first page, so you might have to browse the thread to find it. It is rev 18n. Last edited by Titak; 08-01-18 at 16:51. |
08-01-18, 10:03 | #108 |
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The tutorial by dcw123 always talks about blocks, although the measurement is clicks.
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08-01-18, 10:19 | #109 |
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Which tutorial exactly? Link please.
So it can be adjusted if needed. |
08-01-18, 10:28 | #110 |
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