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Old 17-07-21, 14:09   #11
Frceghst8
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Thailand is gorgeous, great soundtracks, I liked the climbing challenges.
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Old 19-07-21, 15:26   #12
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I also enjoyed TRU. Mind you, I haven’t played any TR games that I didn’t like.
I just play through and enjoy the scenery and all the challenges, etc. I’m not as proficient in any of the time trials, etc. Some of those are frustrating for me.

Edit: I meant all the timed runs to either get an artifact and/or get to a certain point.
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Last edited by Cat Woman; 20-07-21 at 14:38. Reason: Timed Runs not Trials
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Old 19-07-21, 20:28   #13
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^ You don't have to do the time trials, they're optional.
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Old 20-07-21, 01:16   #14
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Things I liked:

The scale. Finally areas were huge, and many of the areas felt old school. Finding multiple items across multiple areas to do move forward.

The graphics were great.

The ability to change Lara's outfit.

Riding a giant hammer.

The adrenaline dodge. I don't care if it's a trope now, it still looks cool and Lara, first and foremost, should look cool.

Things I didn't like:

Kicking open pots. *yawn*

Combat system in that I never felt Lara was evasive enough, also lack of stealth.

The story was crap.

Having to ride a motorcycle through the jungle on a timed run when I had a grapple and could just have dropped over the wall to enter the underground.
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Old 20-07-21, 02:50   #15
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The story was crap huh? Well, to each their own. I thought it was okay, could have been better, but crap ; nah I gotta disagree.
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Old 24-07-21, 04:32   #16
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Like:

Graphix

Music

Some levels were interesting in their design


Dislikes:

Lara's animations. She did move smoothly and jump, but What a disgraceful downgrade from TRL and TRA.

Shooting underwater with pistols. Even if it is possible to shoot underwater I am 100% sure it can't be done the way Lara did it. It made me feel I was controlling a superhero of some sort

A BLIND Kraken who happens to be sitting right below the SPIKES.... COME ON

The thralls were horrible.

How Lara killed the thralls and enemies by JUMPING ON THEM. Super Mario Inspiration


Amanda and her powers. Felt like a clip inspired by a TV series about Xmen or something.

The doppelganger was awful.

Too many cutscenes that do everything instead of us playing the game.

The bluish levels at the end; no variety in the color palete at all

AN UNDERGROUND CROFT MANOR... WT* IS THAT. R U KIDDING ME CD.

This whole game is based on symmetry.
Everything is divided into two; a left side and a right side where it feels like you are doing the same thing twice for no more than just rushing things out because the developers are out of original ideas.

Taking the conic secret chime music and spreading it everywhere it made the soundeffect feel awful. And what's with all this potterry scatterred everywhere. Diamonds to collect for what reason????

I am sure there are even more; been long time since I played it.
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Old 24-07-21, 09:26   #17
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Quote:
Originally Posted by Avalon SARL View Post
Too many cutscenes that do everything instead of us playing the game.
In Underworld ? When a good amount of time Lara is talking to her camera ? The only game to not feature any QTE since Legend ? And before all the cinematic setpieces in the reboot games ?
Maybe I agree with you compare to the Classics.
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Old 24-07-21, 19:02   #18
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Quote:
Originally Posted by Chamayoo View Post
In Underworld ? When a good amount of time Lara is talking to her camera ? The only game to not feature any QTE since Legend ? And before all the cinematic setpieces in the reboot games ?
Maybe I agree with you compare to the Classics.
Been a time since I played the game but let me try and remember some.

Lara's fights with the doppelganger are all cinematic

There is this scene with Lara's zombie mother; it is all a cutscene
I wanted the interaction to be a gameplay and I have a decision of hat to do; shoot the stupid mother or not


When Amanda throws the bracelet into the sea; Lara jumps and gets it back in a cutscene

She reads RJC on a tree trunk in Thailand and knows who RJC is

A cutscene takes you directly to an underground croft manor, and Lara finds that button that opens the coffin.


If you look deeply into the game, it has many cutscenes that should have been playable instead.
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Old 24-07-21, 19:11   #19
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Quote:
Originally Posted by Avalon SARL View Post
There is this scene with Lara's zombie mother; it is all a cutscene
I wanted the interaction to be a gameplay and I have a decision of hat to do; shoot the stupid mother or not
Actually in the Nintendo DS version, the cutscene stops and you have to shoot Amelia it even plays in slow motion and you see her rotten corpse dropping dead into the pit lmao
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Old 24-07-21, 19:22   #20
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Quote:
Originally Posted by Avalon SARL View Post
Lara's fights with the doppelganger are all cinematic
Yeah with this weird decision to not fight bosses, we missed a lot of opportunities unfortunately.

Quote:
Originally Posted by Avalon SARL View Post
There is this scene with Lara's zombie mother; it is all a cutscene
I wanted the interaction to be a gameplay and I have a decision of hat to do; shoot the stupid mother or not
While the scene was disappointing, I didn't expect anything of this genre. Underworld never was a narrative heavy game and at this time only Angel of Darkness experimented with this mechanic of narrative choices in the franchise. Would have been cool nevertheless.

Quote:
Originally Posted by Avalon SARL View Post
When Amanda throws the bracelet into the sea; Lara jumps and gets it back in a cutscene
Funny because years ago I also imagined something like getting back to the sea to catch the glove from Amanda. Feel like of a bonus gameplay section than something really missing though so I don't mind.

Quote:
Originally Posted by Avalon SARL View Post
She reads RJC on a tree trunk in Thailand and knows who RJC is
Hmmm I don't know what you could do with that. See the trunk, press action ?

Quote:
Originally Posted by Avalon SARL View Post
A cutscene takes you directly to an underground croft manor, and Lara finds that button that opens the coffin.
On this one, I totally agree with you. Would love to visit a non-ruined Croft Manor before the tragedy. Also looking for riddles to find the grave would have totally made sense. Missed opportunity... but probably mean getting an extra time working on the game which haven't many at all unfortunately.

I really understand your frustration. I remember getting annoyed in Shadow too, in the end of the tomb in Cozumel Lara was solving the puzzle in cutscene and I was like... "Why can't we, players, do that ?"

Quote:
Originally Posted by ThirteenCroft View Post
Actually in the Nintendo DS version, the cutscene stops and you have to shoot Amelia it even plays in slow motion and you see her rotten corpse dropping dead into the pit lmao
Oh my god I forgot that haha !
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Last edited by Chamayoo; 24-07-21 at 19:23.
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