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Old 18-02-16, 18:46   #441
SrDanielPonces
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It's just weird to see that it's been a year since Paolone announced TRNG 1.2.2.8/2.0
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Old 18-02-16, 19:04   #442
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It is a FLEP thread, so I only say this is our one and only info about TRNG 2.0 (ex-1.2.2.8), an about one year old post, copy/pasted from Skribblerz:

http://www.tombraiderforums.com/show...09&postcount=1

Please further discussion about TRNG 2.0 in that thread.
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Old 18-02-16, 19:10   #443
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as you wish.
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Old 19-02-16, 11:59   #444
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My tomb4.exe is gone, apparently FLEP deleted it and now it's gone.
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Old 19-02-16, 15:29   #445
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Quote:
Originally Posted by Axell View Post
My tomb4.exe is gone, apparently FLEP deleted it and now it's gone.
...or it was automatically removed by your antivirus, the moment it detected the file had been modified. It's what Avast does often at least.

Or maybe Windows Explorer was late to pick it up after it was modified, try pressing F5 to refresh folder contents and see if it reappears... I remember that happening as well.
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Old 19-02-16, 15:36   #446
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^ Couldn't retrieve it, I resolved the issue by re-installing TRLE so it's fine now. Thanks for the help, though!
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Old 19-02-16, 16:30   #447
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You didn't need to. TRLE always has a copy of the .exe in the Tools folder or in the NG_Center folder.
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Old 19-02-16, 16:35   #448
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Here I though seeing this post updates I thought we finally had more options open with FLEP.
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Old 19-02-16, 22:00   #449
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No, it seems to be stuck after there was plenty of excitement with transparency modes and flame emitter modifications...
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Old 20-02-16, 12:22   #450
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It's a shame really, having all the patches from TREP combined with TRNG would sort out so many issues people have, not to mention a better variety to go with.

For me, I really wanted the FLEP patches to at least cover the clear menu background but that seems to cause the game to crash if enabled.
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