19-08-19, 18:35 | #221 | |
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Joined: Nov 2013
Posts: 256
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Quote:
so instead of $012000, 702, $178 it must be $022000, 702, $178 in my script. I did not even know that something like plugin ID matters |
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08-09-19, 12:28 | #222 |
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Joined: Sep 2006
Posts: 674
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v1.1.1.0
New version is available to download.
Changelog:
Breaking changes:
Last edited by JMN; 10-09-19 at 14:13. |
19-10-19, 16:13 | #223 |
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Joined: Apr 2012
Posts: 10,346
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When is the new update coming? I'd love to have it before the create a classic deadline as some of the features would come in handy to me.
Thanks in advance <3 Last edited by SrDanielPonces; 19-10-19 at 16:45. |
19-10-19, 17:19 | #224 |
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Joined: Sep 2006
Posts: 674
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Which features are you referring to?
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19-10-19, 19:49 | #225 |
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Joined: Apr 2012
Posts: 10,346
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the ones about having the compass work like original tr4 and the hability to have items like revovler and crossbow un-combinable (not showing as a possible item to be combined with)
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19-10-19, 20:11 | #226 |
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Joined: Sep 2006
Posts: 674
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Those have already been added to the dev build. Not officially tested by the plugin team but you can still download and use it before then.
Disabling revolver/crossbow + lasersight combos: Code:
Customize= CUST_CINV_COMBO,> CINV_ITEM_REVOLVER, CINV_ITEM_LASERSIGHT, CINV_ITEM_REVOLVER_LASERSIGHT_COMBO, IGNORE, IGNORE, IGNORE, CINV_FALSE, IGNORE, IGNORE,> CINV_ITEM_CROSSBOW, CINV_ITEM_LASERSIGHT, CINV_ITEM_CROSSBOW_LASERSIGHT_COMBO, IGNORE, IGNORE, IGNORE, CINV_FALSE, IGNORE, IGNORE |
21-10-19, 09:26 | #227 |
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Joined: Nov 2007
Posts: 7,582
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Really wanna use this but it took me forever to get AODFan's classic rollingball, spikes and collapsing block to work and I don't wanna mess with the Plugin folder incase I screw it all up..
Surely you can have several plugins working at the same time right? God I've reverted so much - used to be good at this stuff.. I need more NGLE practice again! |
21-10-19, 10:01 | #228 |
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Joined: Sep 2006
Posts: 674
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26-11-19, 13:45 | #229 |
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Joined: Nov 2007
Posts: 7,582
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OK so I got this plugin running and its absolutely stunning..
How can I change the font (does it share the same font as Title screen etc) Is there a way to have the inventory system 'reset' to always go back to the middle ring (Statistics) every time the Inventory button is pressed (like in TR1-3) instead of having it remember what was currently selected (as it is now) (Say you hover over Uzi and then close inventory, open again and it will be on Uzi as before) And is there also a way to disable ''choose ammo'' for some weapons (but not all) So far example - guns with only 1 ammo type (pistols, uzi, revolver) to just equip themselves when you click on them (like TR1-5) the way medipacks and key items are used? Sorry for all the questions - new to this plugin and not sure how it all works.. Last edited by dcw123; 26-11-19 at 13:58. |
26-11-19, 15:17 | #230 | |||
Member
Joined: Sep 2006
Posts: 674
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Quote:
Quote:
Code:
#DEFINE @Plugin_ClassicInventory 1 GlobalTrigger= 1, IGNORE, GT_ALWAYS, IGNORE, IGNORE, 1, IGNORE ; ----- If compass is not currently selected, make it so TriggerGroup= 1, TGROUP_NOT+$018000, 24, $67, $012000, 705, $18 #DEFINE @plugins CLEAR Quote:
Code:
Customize= CUST_CINV_ITEM_ACTION, CINV_ITEM_PISTOLS, IGNORE, CINV_ACTION_CHOOSE_AMMO, IGNORE, IGNORE, IGNORE, CINV_FACTION_DISABLE, IGNORE, IGNORE Customize= CUST_CINV_ITEM_ACTION, CINV_ITEM_UZI, IGNORE, CINV_ACTION_CHOOSE_AMMO, IGNORE, IGNORE, IGNORE, CINV_FACTION_DISABLE, IGNORE, IGNORE Customize= CUST_CINV_ITEM_ACTION, CINV_ITEM_REVOLVER, IGNORE, CINV_ACTION_CHOOSE_AMMO, IGNORE, IGNORE, IGNORE, CINV_FACTION_DISABLE, IGNORE, IGNORE A tutorial for this plugin might come one day. |
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