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Old 24-08-19, 02:21   #21
Lyle Croft
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Quote:
Originally Posted by Cal20608 View Post
I really think Lara’s move set in Underworld was the one of the most diverse moves she could:
Jump, Climb, Pole Swing, pole climb, vault, balance on poles and beams,
Wall jump, Grapple Swing/Climb, Slide, Roll, Duck, Rock Wall Climb ext.
There were so many possibilities around an environment with those moves.
And then we lost a bunch of them in TR2013. :|
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Old 25-08-19, 16:18   #22
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Originally Posted by ESCachuli View Post
But if you can just "spiderman" every wall like in BoTW, the puzzle is gone. That's what Im saying. No need to be able to climb every vertical surface, that's the most un realistic thing ever. I dont mind it in zelda, but I dont want it in TR.

I dont want white paint and neon ledges either, BTW.
Not every surface, I did specifically say rock surfaces so wood and metal would be excluded for example. Mainly in the case of exploring the environment like how in BOTW if you saw a big mountain in the landscape you could just climb it instead of having to find the right path up or being guided by ledges.
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Old 25-08-19, 17:48   #23
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I just think they should do the combat like in Horizon zero dawn mixed with legend, the camera sees all Lara's body and she can Free aim like in reboot, but instead of dodges like aloy does, Lara uses acrobatic moves that depends on the terrain where's she's close to, and also, adrenaline slowmo in this style of combat would be Nice too.
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Old 10-09-19, 16:09   #24
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^ Speaking of Horizon ZD, I love the sprint + roll = a stylish slide. This is also reminiscent to Legend's combat.

Quote:
Originally Posted by jajay119 View Post
Keep

The rope swinging:


Convex and Concave climbing




Remove


The wall 'scramble'

Automatic Pole Swing


Add/Bing Back


Vertical wall run


Speed dependant jumps

Monkey Swinging


What are your choices?
I absolutely agree with all you said and your proposals ! Would totally benefit the platforming for the next game.
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