14-05-19, 21:45 | #1021 |
Member
Joined: Jun 2018
Posts: 6,529
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Is there anyway to fix the footprints?
I've noticed Lara almost never leaves any on PC but she leaves them normally on PS2. |
15-05-19, 07:17 | #1022 |
Member
Joined: Feb 2015
Posts: 874
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I don't know, I've never dug into them.
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15-05-19, 14:04 | #1023 |
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Joined: Nov 2007
Posts: 7,582
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You're a saint.. thank you so much :3
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16-05-19, 14:13 | #1024 |
Member
Joined: May 2016
Posts: 89
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Hey Nakamichi.
I have found an issue with the animation exporter. While it's great that you gave support for exporting root bone motion, there's one massive downside to this. The animation that should be at root bone is merged into the HIP bone. It would be really helpful if you could tweak the exporter and add the root bone at the 0 origins point for models and animations, parent HIP bone to it and give it the root motion. I was thinking about making script for Blender to somehow separate HIP motion from root motion but this is pretty much impossible. I suppose I could take both animations with and without root motion, then somehow take the translation difference and give it to a new bone but I believe this would be really difficult and inefficient. I'm not really a good programmer so this would take me ages but I imagine this wouldn't be so hard if you could give that feature to the exporter. Thank you in advance. |
16-05-19, 14:18 | #1025 |
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Joined: May 2011
Posts: 3,816
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^ I was facing this exact problem and its hindered me a lot in my work :/
what he suggested would be really great if you could implement it, nakamichi |
16-05-19, 14:56 | #1026 |
Member
Joined: Feb 2015
Posts: 874
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This is a known limitation and I don't have a solution for it right now. It requires some substantial changes in the CAL_Read function which I don't have time nor will to do it. If you can wait maybe I'll do it one day but if you need it now my only suggestion is to study the source code and do the changes by yourself.
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16-05-19, 16:02 | #1027 | |
Member
Joined: May 2016
Posts: 89
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Quote:
This is something for someone more experienced in coding, so it seems all we can do is wait :/ |
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18-05-19, 02:15 | #1028 |
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Joined: Mar 2008
Posts: 33,703
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I’ve tried to contact people but I guess everyone is ignoring me. So here’s a semi C&P since I’m on mobile right now my fingers are in pain from work. And even typing this is making me squirm.
So I downloaded AOD (with the CD I bought a few years ago) for PC and I'm trying to use TEXMOD so I can roam around using cool skins/outfits. However I'm having a problem trying to make it work. I've followed what seems like every possible tutorial (dragging the file onto the desktop, using the correct .EXE as the target, etc) and no luck. Anyone have any ssuggestions? |
18-05-19, 03:29 | #1029 |
Member
Joined: Nov 2008
Posts: 1,558
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^
I haven't used Texmod in quite some time but I do know your tpf needs to be in the same folder as your exe. Last edited by Stosh; 18-05-19 at 03:30. |
18-05-19, 06:02 | #1030 |
Member
Joined: Mar 2008
Posts: 33,703
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Just tried that and no luck
Also, in every tutorial it states to paste the TPF on desktop :/ |
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