03-08-16, 20:10 | #111 |
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Joined: Jun 2010
Posts: 1,503
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That looks really good! I like how it's not always the exact same scene but the trucks always appear slightly eariler/later. Very well done
Can Lara get hit by the trucks if she jumps into the traffic? |
03-08-16, 20:22 | #112 |
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Joined: Jan 2012
Posts: 1,320
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^thank you
yes, she can be hit as the trucks are in MOVING_BLADE slot |
03-08-16, 21:06 | #113 |
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Joined: May 2010
Posts: 1,187
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This came out looking great! Fantastic work, A_De!
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03-08-16, 21:47 | #114 |
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Joined: Jul 2007
Posts: 4,183
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Trucks on adrenaline you need to slow them down a bit, but the concept, sfx and mood is brilliant
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14-04-18, 15:10 | #115 |
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Joined: Jan 2010
Posts: 115
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It's high time to pamper us with some new screens ... how are things going with the project? I hope he is still alive?
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14-04-18, 15:36 | #116 |
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Joined: Jan 2012
Posts: 1,320
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^ Of course, the project is alive
I just being lazy and posting screenshots in common threads instead of updating my own Hope to show some new screenshots soon, going to start a new thread instead of this one. For now the most recent pics are here on FB Last edited by A_De; 14-04-18 at 16:48. Reason: Link added |
02-07-18, 18:55 | #117 |
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Joined: Jan 2012
Posts: 1,320
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Project Time of Shadows, level 3. Optional AOD-inspired location. Gameplay suddenly turned out harder than expected
Testing, debugging, teasing |
07-12-18, 23:28 | #118 |
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Joined: Dec 2011
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Last edited by AkyV; 07-12-18 at 23:32. |
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