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#81 | |
Golden
Join Date: May 2005
Location: Austria
Posts: 5,663
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I do have one more question, though - if you may. I was wondering - since those TAS runs are basically pre-recorded inputs that are replayed, how can you guarantee, that the game's RNG doesn't interfere? Is it seeded with a fixed value, or do you just have to trust and hope that it works. I assume some enemy behaviour is based on randomness, right? So if the enemy could attack from the left or from the right - wouldn't it be possible to push Lara off her course, rendering the rest of the input sequence useless?
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#82 | |
Archaeologist
Join Date: Oct 2017
Location: Uranus
Posts: 1,142
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![]() ![]() I hope I actually answered your question ![]() |
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#83 | |
Golden
Join Date: May 2005
Location: Austria
Posts: 5,663
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Oh, nice - I'm gonna try this out. I'm on a TR2 playthrough at the moment anyways. EDIT: Ahaha, that is great fun! Facing all them baddies without weapons isn't to much fun for poor Lara, though.
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🎶 ~ Help me leave behind some reasons to be missed ~ 🎶 Last edited by ANoDE; 19-06-20 at 08:54. |
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