19-10-19, 21:21 | #11 |
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Joined: Jun 2017
Posts: 2,967
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The game is good but **** Paititi and everything it stands for especially the outfits restriction bull****.
And I am going to say it: Mountain Village is a better hub than Paititi and even Geothermal Valley. Actual ruins and not home for some people. Can we go back to that CD, EM? |
19-10-19, 21:26 | #12 | |
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19-10-19, 22:01 | #13 |
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Joined: Apr 2019
Posts: 207
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#Justice4DLC8#
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19-10-19, 22:05 | #14 |
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20-10-19, 00:08 | #15 |
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Joined: Jan 2016
Posts: 22,971
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Big ass ropes right in front of the trap. You could at least make the rope less noticable or switch to pressure pads.
Slow mo traps that give you en eternity to dodge the traps. Where are my bolder traps? Story, absolute mess |
20-10-19, 00:12 | #16 |
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Joined: Feb 2018
Posts: 4,776
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Yeah, I feel like higher difficulties should get rid of the slow motion.
So that there’s at least some tension and danger. Either that, or the slow motion should be a skill. |
20-10-19, 00:22 | #17 |
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I agree, I was actually surprised Deadly Obsession didn't disable the feature. It would have at least made the tombs harder, even better if they replaced the thick ropes with very thin wires. It would have made them that much more deadly and likely to trip over them every now and again.
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20-10-19, 00:43 | #18 | |
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20-10-19, 00:48 | #19 | |
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Man now that would have been something too, if they created multiple solutions for puzzles and the solutions for puzzles would change based on difficulty. Deadly Obsession could have been that mode for us hard core gamers. I'm still traumatized from the 40 replays of DLC 6 when doing a DO playthrough. That one jump just as you claim your reward is honestly the worst jump in Tomb Raider history. It's why I'm never touching that mode again. Lol |
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20-10-19, 06:05 | #20 | |
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