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Old 13-04-21, 22:19   #251
Lwmte
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Quote:
Originally Posted by HaniHeger View Post
They were working before, it started when I replaced their textures, (because of my problem in the blender thread that they were pixel-art and appeared blurry, so I resized the image. After doing that this problem appeared.)
You have resized your texture to 2480x3508. Don't do that. Maximum texture size supported by TR engine is 256x256 per polygon. If you want pixelated image in your game, disable bilinear filtering in game options.

Last edited by Lwmte; 13-04-21 at 22:20.
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Old 16-04-21, 16:38   #252
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Quote:
Originally Posted by Lwmte View Post
You have resized your texture to 2480x3508. Don't do that. Maximum texture size supported by TR engine is 256x256 per polygon. If you want pixelated image in your game, disable bilinear filtering in game options.
ohhhhhhhh

thankfully 256x256 doesn't make it blurry like before either, the original texture before must've been like.. 16x16, which would explain my previous issues.. thank you!
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Old 16-04-21, 17:07   #253
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There is a TRNG plugin by ChocolateFan to force pixelated picture without making your textures ridiculously huge. Please use this plugin
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Old 16-04-21, 18:01   #254
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Hey Lwmte, I'm having issues with trying to load the tr4 to export the wad back to v1

I can't open the tr4 with almost any program except with TrViewer and the bundled tools.

I'm trying to customize Lara Skin using UV mapping then remapping back, but TrViewer distorts the textured objs.

WadMerger would be better, if I had it working
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Old 16-04-21, 18:38   #255
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https://www.tombraiderforums.com/sho...d.php?t=221814
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Old 16-04-21, 20:02   #256
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So only FexInspect and FexMerge open tr files built with Tomb Editor, with all objects textured correctly

But how to export them to wad or something like that?
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Old 16-04-21, 21:31   #257
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I can't give you clear answer. You can try merging objects from your TE level using FexMerger, but it has its own bugs and could very well mess up textures as well on reexport. You can also try to mess around with WadMerger source code so it reads TR levels correctly.

The problem with that is almost all TR tools were closed-source and their original developers are long gone. No one is here to fix critical issues in file format readout.
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