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Old 14-08-11, 00:13   #11
Shauni
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I've just now tried this out. I am sooo happy with the new features and the way it looks. Thank you!
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Old 14-08-11, 14:56   #12
TheTiger
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Link doesn't work anymore for me...

EDIT

Nevermind

Last edited by TheTiger; 14-08-11 at 15:09.
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Old 03-09-11, 07:42   #13
apofyse
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Hello to all, even if it is a beta version, I feel that I will love this new version.
I try it on ^ ^
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Old 03-09-11, 08:08   #14
Shauni
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Is there a way to stop the "hidden faces" feature, or make the poly unhidden? Because I keep accidentally making faces hidden and so far the only way I can get rid of it is to reload the WAD.
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Old 03-09-11, 09:16   #15
Caesum
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Faces/Unhide Faces or just Ctrl+U.
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Old 30-11-11, 19:48   #16
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Wow,realy nice!
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Old 01-12-11, 00:26   #17
mudkip25
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Quote:
Originally Posted by Raider99 View Post
Wow,realy nice!
Unnecessary bump and generic comment?
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Old 01-12-11, 08:45   #18
Titak
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I know something else that was unnecessary and useless.


As for this newly updated STRPix:
I love it!
It can handle larger wads, and the new features are fabulous!
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Old 26-01-12, 14:39   #19
Diablight
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Hi,

nice update for Strpix
Would it be possible for you to implement following:

In Strpix you only can select textures that are already saved in the wad. what about the idea to import a new texture with strpix and you can draw a border and choose the textureparts you need from the whole texture and put it on the mesh (almost like in trle). And with saving the file strpix cuts the unneeded textures out and keeps the needed one.

Like in the picture below. I import the texture then I draw a border like the red one and texture the first face with the cut texture, then i draw a border like the yellow one and texture face nr2 and so on.
That would make it a lot easier to texture complex objects.

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Old 26-01-12, 15:17   #20
Controfiliburu
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When I was looking at the meshes from the VCI wad (from skribblerz) in stripx there were a stairs and it was texured with only a piece of the texture .
I don`t know how it`s done but I swear I saw something like this.
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